I really love what Nightdive is doing, so I hope they can bring the quality back up what they've shown they can do.
plus their no-DRM approach is notable.
i do wonder how hard it would be to integrate multiple of these APIs so that the end user could invite anyone from any platform, though i imagine you'll still need some sort of middle man / lobby server...
Either way, I'm not a fan of having to generate lobby codes every time I want to play baldurs gate 3 with my friends who have it on steam
Unless you've gone super deep into the Steam API, it shouldn't be too hard to plug in a different framework.
Steam has removed all its 32-bit wine compatibility, minimal launcher, and is now no different than any other chromium bloatware. they chose the easiest path and are still struggling to make it work.
What exactly do you mean? 3rd party launcher like playnite and lutris work just fine with both of them. Steam DRM is also optional and enabled by the game developer.
The client can be pretty rough but no alternative offers even half of there features.
I think Ubisoft games would like a word. I can't finish AssCreed Brotherhood because the Ubisoft launcher wants me to use a 2FA key which I don't have any more.