1 pointby Jaysobel13 hours ago1 comment
  • sciences4413 hours ago
    This is fascinating! I'm working on a problem using AI to accelerate game development workflows but never used it for playing.

    Curious how Claude handles the game logic constraints in RollerCoaster Tycoon?

    Also, what's your iteration loop like? Do you find yourself spending more time prompting or debugging the generated code?

    Great work - it is really exciting.

    • Jaysobel13 hours ago
      Claude knows the game pretty well! It can struggle with nitty-gritty stuff like placing a path on a specific tile. I tried to make the CLI errors semantically useful, like why an operation failed, not just that it failed
      • sciences4412 hours ago
        Interesting, thanks for the explanation! Good luck with the project.