This isn't even a good example of a prototype because no one would bother prototyping this.
Show me an AI generated game that's actually decent as a game and not as a tech demo for the AI behind it.
I'm not dumping on this just because it's AI. Had this been coded entirely by hand I would have the same criticisms. If AI generated content is going to compete against human created content then it needs to be judged on its own merits, not by how cutting edge the AI used is.
its just a beginning, through the end of this year, there will be a lot better ai models capable of creating beyond tech demos.
This is a simple prototype (so simple I doubt anyone would bother) but the more complex it becomes, the less fine control you'll have, the more you'll have to just hope the LLM gives you something approximating what you want.
And then what? Use what's likely to be complex, buggy and inefficient code that you didn't write and don't understand? Build on top of that? Just keep prompting the AI and have it build the final product as well?
I really don't think this is better than existing methods even for prototyping because AI by its very nature just approximates and that takes creative control away from the developer and the artist. I don't think that's worth a fast turnaround.
It also took forever to load but the game was good for the low 2026 standards.