I’m a solo developer and wanted to share a side project I’ve been working on - Blocks Party!, a mobile block puzzle game.
The main idea was to avoid locking players into a single playstyle. The game includes a Classic mode focused on placement and scoring, a timed mode for faster sessions, and a Weekly Expedition mode with rotating challenges and progression.
I spent a lot of time tuning difficulty, pacing, and performance on mobile, and making sure the UI scales well on iPad.
I’d love feedback, especially on long-term engagement and mode balance.