183 pointsby klaussilveiraa day ago35 comments
  • Klonoara day ago
    Video game sites back then were cool, yes. Now do video game fan sites.

    These have in so many ways been replaced over the years by generic ad-ridden wikis but back in the day games often had crazy interesting fan sites for specific video games.

    So many unique designs and layouts were done for those niche communities and so many of those designers and developers went on to do really cool things in the future. What an era.

    • tsumniaa day ago
      Here's one from my old AOL days. We originally just used email, AOL message boards, and a scheduled weekly chatroom, but once the Web took over it merged into Starmen.net [2]

      Since we're on a "reminsence about legacy Internet" trend right now, here's the opening to [1]:

      "What most people forget to remember is that it’s not just about the game. It’s about the people, it’s about the newsletters, it’s about the discussions, the trivia, the polls, the websites, and the meetings. Everything that was a part of the club was a part of the community, and there was so much involved that it was almost too much to handle. Who had the time to be a member of some 15 Online clubs? I can distinctly remember sending out invitations to join Moonside and receiving replies along the lines of “Sorry, I’m already in like 5 of these things.” Now, I wish there were more clubs and to any of you who have one: I will readily join. The only last great, recently active club I can think of now is the EarthBound Gang, arguably the greatest Online EarthBound Club ever. In early 1999, a lot of the clubs started dying out. I know that mine began to slow down, only to be restarted in the fall of 99’, and again in the summer of 00’. But as a whole, the EB clubs were never restarted, which is a shame, because some of them were downright fun."

      [1] https://www.angelfire.com/ga3/ebhistory/intro.html

      [2] https://starmen.net/

      • psunavy03a day ago
        The problem is "fandoms" as a whole have now become such toxic hellscapes I'd rather just enjoy the game/movie/TV series myself and completely ignore what anyone else's opinion of it is.

        I don't need things that bring me joy to be ruined by the most obsessive weirdos in the world.

        • rchauda day ago
          That's easily solved by turning off comments or forcing every comment to be approved by an admin before it was displayed; much easier back then as there simply weren't that many people online. The "Web 2.0 read/write web" of XBL lobbies, Battle.net and Discord perverted gaming culture to a point of no return.
          • deepsun20 hours ago
            Admins are likely to also be the "obsessive weirdos".
        • crims0na day ago
          Sites back then had benevolent dictators that curated an experience for fans. I think in many ways it worked better than the democratized communities we have today.
          • Klonoara day ago
            It wasn’t so much “benevolent dictator” as it was “you’re in my house, so quit being a dick”. Toxic fans certainly existed but this approach usually led to them splintering off to create their own thing that’d inevitably wither away.

            (You can perhaps substitute “wasn’t so much” for some form of “in addition to”)

          • roywigginsa day ago
            All fun and games until the one person running the site crashes out and rage quits, taking the site down with it.
            • bombcara day ago
              The thing was you had so many sites that losing one or two was sad, but not hugely destructive.
        • andrepda day ago
          Honestly that's just another thing that's down to algorithmic social media. Echo chambers + rewarding ragebait is an explosive combination.
          • tsumnia4 hours ago
            While I agree with current "Top-Level Internet" as I call it, the blurb is referring to the '99-'00s era when we were still very much disconnected. Those clubs had a forum on AOL and that was it.

            I think Discord is where the "New Internet" is forming, because that's where this generation of kids are hanging out. We were in the Nintendo chat rooms, and they're in the modern day equivalents. We just think they are on Twitch and Kick because that's where the grown ups are playing games, but remember there's a reason Roblox is popular.

            Kids don't want to hang out with grown ups.

    • Anonyneko10 hours ago
      The wiki format has indeed become ubiquitous for fan sites, but many fan wikis are fairly elaborate and ad-free (-ish, at least). Often the case for popular gacha games at least, e.g. https://bluearchive.wiki/.

      The problem is that Fand*m makes finding results from the decent wikis unreasonably hard, I end up having to use extensions like https://getindie.wiki/.

      Also, Discord all but killed the concept of a video game fan site...

    • nickjja day ago
      Yep, I remember https://www.esreality.com/ from the Quake 3 era. It's really cool to see it's still up and looks about the same.

      Other Quake related sites that I remember:

      Still looks how I remember it: https://web.archive.org/web/20010125112300/http://www.quake3...,

      Such memories haha: https://web.archive.org/web/20050131033734/http://www.shackn...

      The archive page has broken and misplaced images from the site's old design mixed into the new one, the real site looked much better when it existed: https://web.archive.org/web/20030212044233/http://rocketaren...

      • 7bit17 hours ago
        I think there was also planetquake. Loved these sites and frankly, they are beautifully designed. It shows the age, but apart from not being accessible and not being able to scale, the UI was really structured and easy to navigate. I miss these communities.
        • nickjj10 hours ago
          Yep, they all had their own look and feel.

          I still have around 20 PSDs of all of the different Quake clan / gaming ladder sites I put together back in the day.

          I think that's why these sites all looked unique. The design started with a blank image in Photoshop because you used to slice up the PSDs into images and stitch it together in code afterwards.

          Today you can easily design a site without ever touching an image editor since it can be all CSS rules.

    • robrtsqla day ago
      The generic, ad-ridden wikis are everywhere, unfortunately, because the terrible service they provide is free. However, there are also lots of passionate people who pay to host their own MediaWiki servers, and then communities that populate it with accurate information! I think they deserve special applause for providing a really cool service that we mostly take for granted.

      Some examples: https://bulbapedia.bulbagarden.net/wiki/Main_Page (Pokemon) https://minecraft.wiki/ (Minecraft) https://oldschool.runescape.wiki/ (Old School Runescape)

      ..only after I started putting together the list, did I realize that a lot of them are hosted by the same individual or community (https://meta.runescape.wiki/w/Weird_Gloop). Interesting!

    • ronsora day ago
      > generic ad-ridden wikis

      This is the fault of Wikia (now "Fandom") which jam-packs every wiki full of ads and auto-playing videos they'll helpfully reopen for you if you accidentally close them.

      • bombcara day ago
        You can fight back against Fandom by being willing to use https://miraheze.org
        • Tanoca day ago
          Along with Breezewiki, which was specifically designed to combat Fandom/Wikia. An another note it's always struck me as extremely presumptuous that the company thinks it can just call itself "Fandom" like the word hasn't existed in generic form for nearly a century and a half before they ever did. The lack of willingness to fend off what should be unenforceable trademarks and copyrights is creating a snowball that's going to get too big to stop in the next decade.
    • mitthrowaway2a day ago
      The Metroid database has always been my favourite!

      https://metroiddatabase.com/old_site/m1/

      It's still running now with a new design, but they went through several different styles over the years, each of them clearly made with love and care.

    • friedtofu17 hours ago
      I can think of at least one. gamefaqs.gamespot.com

      gamespot itself is definitely different than it used to be but the gamefaqs subdomain has remained nearly identical to how it was in the late 90s early 2000s

    • amatechaa day ago
      Right, there have been some really good ones, for example http://myth.bungie.org/ or https://halo.bungie.org/ , two that I frequented a lot back in the day!
      • Dachande663a day ago
        HBO was where I cut my teeth learning to write via fan fiction. Such a shame to see it languishing now.
        • amatechaa day ago
          Oh, on the other hand I'm actually totally surprised there was a new post on the homepage as recently as Dec 14th! Huge kudos to everyone still keeping the awesomeness alive.
      • darknavia day ago
        I love that HBO still carries on even if Halo is a limping franchise.
    • sylensa day ago
      Making a video game fan site was my gateway into tech. I’m sure I’m not alone in that
  • Zaskodaa day ago
    A lot of this work was done by Walter |2| Costinak. He was an absolute legend and he's still doing a bit of design work today. I know because he did the branding for my last company and product. I worked with him a lot at Gathering of Developers back in the day. Together we rebuilt the website for Take 2 Games and they used our work for well over decade before doing a redesign. If you like this style, I recommend you reach out to him. Here's his website:

    https://2design.org/

  • tsumniaa day ago
    I think <map> should make a comeback [1]. Then we could go back to having sick looking art pages

    [1] https://www.w3schools.com/tags/tag_map.asp

    • jihadjihada day ago
      I remember having to do an image map as part of a web design project in school, circa 2005. True to 2005, the image was one simple rectangular banner at the top of the page, with text for different pages like About and Portfolio etc. placed along it. It felt like a (cool) hack that you could define regions for the text to route to different pages on click.

      Of course we have modern solutions [0] nowadays but that sure seemed cool 20 years ago!

      0: https://droughtmonitor.unl.edu/CurrentMap/StateDroughtMonito...

    • Klonoara day ago
      Map wasn’t really the thing that enabled all of those designs, even though it was certainly often used to build them.

      We just didn’t have a million and one layouts and device sizes to handle back then and so you could get really creative with available space. Even CSS Zen Garden later on had designs that worked much better on the limited screen sizes of that era - which don’t work well today.

      Flat design trends killed off the rest of it I think.

    • codepoet80a day ago
      I mean, its still in the spec. Go for it!
  • jedberga day ago
    Ah, the good old days when everyone was on a computer using a screen between 640 and 1024 pixels wide. :)

    I think a lot of the reason web design is more boring now is because you have to make it work on all sorts of different screen sizes with responsive design. There are a lot of tools to make this easy, but you still need start with a simple base so it looks ok on the smallest mobile screen.

  • Lammya day ago
    • axusa day ago
      I was looking for Blues News, but its heyday was really pre-2000
  • massifista day ago
    I have fond memories of Planet Quake and also Blues News (for the latest scoop). I remember it spawned a whole bunch of other planet sites. I think some of them became part of GameSpy (or its parent company). I probably moved on by then.
    • roskelld18 hours ago
      Blues News is still very much alive https://www.bluesnews.com/ I only recently rediscovered it and it was such a nice surprise to see that it still looks pretty much as I remember back in '96.
  • jslakro5 hours ago
    Looking at these designs, it seems they were heavily inspired by the print industry, magazines in particular. The approach was taken a literally empty canvas. I think later, hypertext and the semantic web reclaimed their territory and killed a lot the experimentation present on that era.
  • oliwarner7 hours ago
    Now I feel ancient. Thanks.

    Many of these were regular visits. The Planet Quake site structure is a timeless classic.

    Also, isn't it sad how little we design websites now. All but a couple of these sites spent time with artists before being chunked up into tables or image maps. Frameworks have improved the accessibility of websites no-end but we've lost a lot of flavour and creativity.

  • tomberta day ago
    I remember spending hours and hours on FreeArcade.com, playing a lot of Java Applet games. I seem to remember my favorites being "Wiz3" and "Tailgunner", but there tons on there.

    Once I was fourteen or so, I discovered Newgrounds and (along with SomethingAwful) that ended up being where I spent most of my time online. Even though a lot of the games were kind of crap, I still thought it was cool that people made these games. Not big, heartless corporations, but just regular people who thought it would be cool to make a game.

    Newgrounds is still around, and there's no reason I couldn't go on there, I guess I've grown old and curmudgeonly enough to not even think about it anymore.

    Maybe I should change that.

    • phillsav17 hours ago
      Never played FreeArcade, but me and quite a few of my University friends used to go the the Uni Library with every intention of doing a full days work and end up spending half the time on mousebreaker. Those were the days!
  • grugdev42a day ago
    The variety in design is so inspiring. No constraints... just do what looks cool.
    • And make it look good in IE5!!

      :'(

    • sublineara day ago
      I don't think so. Most of these are based on the box art.

      I'm not saying web design is the same thing or easy, but I am saying the major elements of the design were decided on already and there's little chance it was done without those same people involved.

  • Fnoorda day ago
    Utopia [1] [2] by (back then) Mehul Patel's Swirve. Apparently it is still going on. Same with NationStates! [3] [4] Max Barry's book Jennifer Government is also decent.

    [1] https://web.archive.org/web/20000816192919/http://games.swir...

    [2] https://en.wikipedia.org/wiki/Utopia_(1998_video_game)

    [3] https://en.wikipedia.org/wiki/NationStates

    [4] https://web.archive.org/web/20021208105428if_/http://www.nat...

  • phillsav17 hours ago
    More than 20 years later, fans of Championship Manager Season 01/02 are still actively maintaining it:

    https://champman0102.net/

  • hnlmorga day ago
    I don’t know if it’s pure nostalgia talking here, but games sites back then were made to look fun like they were part of the game. Verses now when they’re a dull and corporate.
    • password54321a day ago
      When I first started learning about web design, I came across this popular book: https://en.wikipedia.org/wiki/Don%27t_Make_Me_Think

      And essentially you are taught to go against a lot of things you see in these examples and design things in the way modern websites are designed e.g. big call to action button, search bar on top and center, little clutter. Modern websites are meant to be more "simple" and "easy" as the web is now meant to be "accessible" to everyone rather than just for nerds.

      • hnlmorga day ago
        I get why most modern sites are designed the way they are. I wouldn’t want my bank nor government websites to be cartoony.

        However game websites are going to be used heavily by people familiar with the game. Also, if the game UI is unfathomable then people aren’t going to like the game anyway. So you would expect any website that borrows from the game UI to also be discoverable.

        Personally I think a large part of the change was due to the shift to responsive websites. Back when everyone was using a 5:4 monitor you could get more creative and use things like absolute positioning. These days everything needs to be distilled down to the lowest common denominator because you cannot make any expectations about resolution nor aspect ratios.

        Add to that how the mouse cursor have been replaced with fat fingers, and you now require the site to be tolerant with input devices that cannot navigate fiddling controls.

        You could see the contrast back when sites first started doing a mobile versions of their site (before Google threatened to give poorer ranking to such sites).

      • yunnppa day ago
        Dude wasn't lying: he don't want to think.

        I bet he's all-in on AI and no-code now. "Don't Make Me Code! 10 tips for building passive income without writing a single line of code"

    • asukachikarua day ago
      The manuals as well. Loved the WarCraft III and Diablo II ones. They were legitimately part of the game experiences as lore was told there. Now the publishers don’t even bother to include a single sheet.
      • amatechaa day ago
        Heck yeah, when WC2 had just come out (and I didn't have it yet because I had a Mac, and the Mac vers came out like 8mo later), I remember poring over the manual and getting all up to speed on the game while anticipating the eventual Mac port. I was enough of a geek to scan some of the awesome artwork from the manual (we had a 300dpi scanner!) and print it out and then color it with felt pens. I still have my colored Death Knight kicking around somewhere (this artwork: https://wowpedia.fandom.com/wiki/Death_Knight_(Warcraft_II)?... )
    • bsimpsona day ago
      So many websites look like someone spent 10 minutes in Squarespace
    • danarisa day ago
      And these days it's worlds easier than it was back then to make sites with complex designs and game-like effects and animations.
  • Peacefulza day ago
    I know it's mostly nostalgia, but this was the best time online for me. I was just a teen exploring GeoCities, tripod, and dot.tk directories. I found a lot of good friends in that time.

    I miss the Glitch/GameShark crews that were around. =Bi0= was one of the best ones around.

  • milcheka day ago
    Looking at many of these now they definitely appear dated. At the time, of course, these would have been “cutting edge”

    I think one clear thing we can see is a trend toward more homogenized UI on web in the last 20years.

    I worked as a web dev in ad agencies in the early 2000s and built a lot of Flash sites, banners ads, and games that - like a lot of the sites showcased here - were quite unique in their design and aesthetic.

    Slowly over time these started to disappear as people embraced web design trends and techniques that meant everything started to look the same.

    I think a large part of this at the time was due to Flash being killed off, trends like “flat design”, frameworks, jQuery, and Wordpress becoming popular.

    Marketers and designers became more savvy to what “works” online and everyone copied each other in a race for attention.

    • sublinear21 hours ago
      I think at least we have gradients and less muted colors coming back.

      We also have way better typography than 20 years ago, and I think that's what truly makes older designs "look old". They were restricted to web-safe fonts and had to put stylized text and wordmarks into low resolution images. We have better browser support for SVGs too.

  • markus_zhanga day ago
    PlanetQuake and PlanetHalflife were my gateway drug into level design and modding back in the early 00s. Good time.
    • eterma day ago
      I'm gutted PlanetHalfLife isn't listed/shown here, I used to visit that site religiously around then.
      • markus_zhanga day ago
        Yeah HL introduced me to modding :) I used to visit it everyday waiting for the next chapter of They Hunger to get released.
        • eterma day ago
          I'd completely forgotten about that! They Hunger was a masterpiece. Not one I'd ever want to re-visit though, because nostalgia is best left not closely examined.

          But a golden age, of txt file walkthroughs downloaded from gamefaqs with news mods and patches off PCGamer discs to explore because there's no way I was ever downloading those on a 56k modem.

          • markus_zhanga day ago
            I think the older games and mods are still pretty playable if you can get over with the slightly janky control. I recall TH has nasty jump traps which almost turned me away back then.

            I wish I could relive the golden age.

            • amatechaa day ago
              Heck yeah. Remember when new games came out and you were actually genuinely surprised/impressed, over and over? For years in a row? Those were great times indeed. Sure, there were a lot of crappy games, but overall there were so many crazy awesome moments. Newer stuff is very iterative by comparison, IMO.
              • markus_zhang9 hours ago
                Yeah, back then both the games and communities are great, and there were diversities. But it may just be that I'm getting older.
  • asukachikarua day ago
    http://classic.battle.net/war3/ still works. Every time I need to check some OG WC3 data for nostalgia or any other reason I use this instead of fandom.
  • hotena day ago
    XGen Studios belongs on this page. Spent a lot of time mucking around on their interactive homepage, and even more time playing their flash games or on their forums.
  • jszymborskia day ago
    I loved MiniClip. HeliAttack 3 rocked.
  • jdmoreiraa day ago
    Peak civilization
  • reactordev19 hours ago
    No GameStorm? (http://gamestorm.net)

    I know EA shut it down in 2001 but c’mon!

    https://en.wikipedia.org/wiki/GameStorm

  • spankibalta day ago
    The outstanding Wing Commander CIC [https://www.wcnews.com] was the first one I discovered. Guess it gets more updates than Star Citizen, lol.
  • water_badgera day ago
    I think we underestimate the creative downside of forcing responsive design on everything
    • a day ago
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  • miguel_martina day ago
    It's sad that RuneScape is not on this list, yet it is on their site - https://www.webdesignmuseum.org/?s=runescape
    • webdesignmuseum17 hours ago
      Thanks for letting me know. I've already added this website.
  • Dachande663a day ago
    So many of these have… designs. Take the buttons, they have texture, they fit into a larger design element. They’re not a rectangle with rounded corners and maybe a gradient.
  • I miss the official Nintendo forums every day. I was a dumb kid back then but I really got my online sea legs on those message boards, and other ones related to Pokémon fan sites.
  • turbocona day ago
    I really thought this was going to those sites that's had a collection of mini games, like shockwave.com used to be.... Man I played so much donut boy
  • debugnika day ago
    These remind me of the sites that Japanese studios are still publishing for new visual novels and small games. Also of some artist portfolio sites (in layout, not art quality).
  • arkaica day ago
    My favorite one was a fansite for the original NES Ninja Gaiden trilogy. Wonder if it's still up
  • yunnppa day ago
    It does put into perspective how phones fucked it all up. That Nintendo 2k1 is looking really good, with high information density without being overwhelming, and an overall nice design to just look at.
    • jakejohnsona day ago
      Nintendo 2k1 website [1] was god tier slicing with the curved layout, inset menus, and sprites for the corners, edges, buttons without transparency. The pixel backgrounds, fonts, buttons, shadows looked great on a CRT. Tried to replicate it myself back in the day with HTML tables.

      [1] https://www.webdesignmuseum.org/gallery/nintendo-2001

      • amatechaa day ago
        Nice! As someone who built hundreds of sites using the whole "slice a PSD into a table-based layout with 1 or more arbitrary content regions" technique in the early 2000's, I totally agree this is a really nice design indeed! Though I notice it appears to be pretty inflexible .. I imagine the content areas don't expand or anything. Not that that matters, it's still a super cool design!
    • barbsa day ago
      That's probably what I miss the most in web-pages and software generally - information density.
  • Web design has become so boring
  • I miss Newgrounds so much
  • Ah yes Flash. I had just started learning how to build static HTML sites and was going down the road of learning flash instead just as I saw Steve Jobs came out in opposition of it.

    I decided to turn back to regular HTML/CSS and then PHP.

    Turned out to be the right move but I still kinda to miss those old flash sites.

    • bsimpsona day ago
      Standards wonks love dancing on Flash's grave, but overlook the massive dent in culture that we lost.

      Maybe vibe coding will unlock a similar indie ethos for a future generation, but the frameworkification of the web and centralization of the App Stores has been bad for the last 20y of creativity.

  • lanfeust6a day ago
    Fond memories of SC Legacy, the old IGN and various message boards
  • aquovaa day ago
    It's not quite as stylish as these, but my personal favorite video game site was the Super Smash Bros. Brawl blog site, which had its heyday around 2007 or so.

    https://web.archive.org/web/20071001132450/http://www.smashb...

    It was the first time I had ever seen pre-release information about a game, and I checked the site religiously. The game director himself wrote all the posts, and it felt like a revolutionary way to get me excited about the game.

    • _--__--__a day ago
      That blog definitely established character reveal drip feeds as the way to build hype for a fighting game (or similar genres like hero shooters), even today when it involves stupid things like announcing Ronaldo for the new Saudi-funded Fatal Fury.