Everything else besides the music is basically as I'd like it to be: gameplay progression, achievements, particle effects, game controller support, collision detection, etc. The art assets are also AI-generated.
I also updated my Raspberry Pi webcam interface. It's now 30fps, not 4, and has an acceptable UI. Also made progress with some automated motion detection in there, but I have yet to test that, I won't speak for it actually working until I do.
Couple of other projects too, but now's not the time to reveal them. One might even turn into from project into product.
I worked on this: https://github.com/shudv/deltasort
Its a more efficient way to incrementally repair sorted arrays. Feedback welcome!
What did you build?
That pushed me to first build this - https://github.com/shudv/memotable
which is a way to build a "read-optimised" in-memory collection so that re-renders in the ui layer do not run filters and sorts on the data again and again unnecessarily.
And this was sufficient to solve my original problem.
DeltaSort was just something that came to me while I was thinking about taking memotable performance to the next level - make the sorting as fast as possible. Thats when it hit me - if I am able to somehow use the information about the delta since the previous sort - that might help me re-sort much faster. And it turns out, it actually is much faster (at least for the Rust based implementation)