The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.
In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.
People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.
(Would love to see GoldenEye or Perfect Dark maps added to this site.)
FYI I saw some references to Goldeneye in the GitHub repo, so we might see it up on the site (hopefully) soon.
I say this as a slight graphics nerd who loves this shit and plays some games solely to see the visuals they can pull off: I mad respect artists who go the complete other direction, who barely use any "real" graphics tech, to make absolutely beautiful things.
This one is kept up-to-date with the state of the game world. Even includes full NPC locations and animations.
Firefox seems happy enough, though.
I wouldn't say it emulates so much as implements a renderer for each game. It's totally nuts.
Always remember, folks: the best feature request is a pull request ;)
I can wholeheartedly recommend going through his account there and on bsky, lot's of interesting stuff.
I totally disagree. There are are a ton of fun indie games these days from all sorts of folks and studios.
Look beyond the billion or trillion dollar companies and there is still a ton of fun, new games coming out.
Anyone got example of levels with cool stuff hidden outside of the player area that can't be accessed while clipping is enabled? I remember some stone tablet with credits, in some game, in an "Aztec" area/level many, many years ago, don't remember which game though.
[0]https://noclip.website/#mkwii/beginner_course;ShareData=APu}e9y:oa8[qXpUFsE~WAK4bQ!l|bUooMfUPaItV]lVR9GC@bT{ZRK936MkWP
Great project !
2023 https://news.ycombinator.com/item?id=37043934
Interesting to see the speed at which levels load.
The old N64 levels are almost instant, and still look amazing.
For Chrome on Windows, I had to enable "WebXR Incubations" (chrome://flags/#webxr-incubations), manually start Steam VR, then restart Chrome. The option to enable VR appears, but then in the headset it's just a white screen. Maybe I'm missing a step or maybe it's just broken.
Kidding aside it's really cool, it's insane to me that one can just download the entire map of Most Wanted to their browser in seconds. Some of these maps would make great webgl case studies for shaders and rendering, they're reproduced really well. Also god were they efficient in those days, any polygon that can't be seen from ground level is just removed from the mesh entirely instead of culled at runtime.
I'm glad to have seen this before Nintendo's lawyers load their book throwing catapults.