86 pointsby furcyd6 days ago13 comments
  • pdpi3 minutes ago
    If you count names and causes of death as separate puzzles, Return of the Obra Dinn is around 100 puzzles long. The two Portal games are less than 100 puzzles put together. Blue Prince is what? 50ish elaborate, intricate puzzles? (darts and parlour notwithstanding). Chants of Senaar, Opus Magnum, Space Chem are all in that same ballpark too. Puzzle games with a lot of levels, like Patrick's Parabox or Baba Is You, clock in at 250ish puzzles.

    So... why would I want a game with 1400 puzzles? At one puzzle a minute, that's 24 hours of gameplay. There's no reasonable scenario where each individual puzzle is something you can savour while having the game be completable in a vaguely timely fashion. How many of those puzzles are going to be even remotely memorable?

  • pikeran hour ago
    I always find Jonathan Blow and Casey Muratori to be great educators and advocates on the “simplicity” end of the spectrum. Jonathan can be super abrasive and comes with some political baggage, but does a good job advocating against what he perceives as unnecessary complexity in software. Opponents would suggest his domain and cherry-picked examples create the perfect environment for his positions and that he does take a long time to ship stuff. That said, he pulls off some compelling games with relatively minimal resources.
    • HellDunkel28 minutes ago
      Not sure about the „minimal resources“. Didn‘t he come up with his own programming language for thia one? Maybe should have invested more in art.
    • krapp32 minutes ago
      I feel like "simplicity" is often fetishized to the point of counter-productivity.

      Show me anything that either Blow or Muratori are doing that couldn't be done in an existing language or framework.

      People laugh at games with thousand-case switch statements or if/else chains but they shipped and the end user doesn't care about logarithmic complexity. And most of the time it doesn't even matter. What fails with games more often than not is the design, not the code. What features in Jai make it superior to C++ for writing games specifically? Or does it, like Typescript for JS, only exist because of extreme antipathy towards C++?

      Time is a resource too, and arguably a far more valuable one for developers than LOC or memory or what have you.

      • tialaramex9 minutes ago
        Right, if you look at say, Blue Prince, one of the most important "out of nowhere" type video game releases of 2025, the actual software engineering is trash. I'd fail code reviews for a lot of what was done, and there are cracks in the façade where a player will hurt themselves as a result - e.g. there's a bug where animations overwrite so you get short changed on the resources you were gathering when you go "too fast". Some of the intended features, especially in the 1.0 release, just don't work for reasons like somebody typo'd a variable name, or they forgot how a function worked.

        But the game is amazing and that's what matters. Nobody wants to play six hours of carefully engineering tasteless crap, let alone (as many did with Blue Prince) six weeks. The 1.0 Blue Prince game was already excellent, unless you run into a nasty save corruption bug on PlayStation, whereas a game made Jon's way might be a soulless waste of your life even though perhaps the engineering is "better" in some sense.

      • olejorgenb21 minutes ago
        > Or does it, like Typescript for JS, only exist because of extreme antipathy towards C++?

        Typescript exist because people want a type-checked language.

        • ido18 minutes ago
          Yeah, I too was wondering about that comparison...Programming in TS is more pleasant (to me) than JS.
      • manuisin26 minutes ago
        This. As much as I love listening to JB, graphics wise he’s not doing anything ground breaking, it could even be done on the web. But I understand for him the architecture for his games being perfect is what makes it worth it for him.
      • pharrington20 minutes ago
        Jonathan Blow makes Jai because he wants to make Jai. It's the same reason he makes his games at all.
      • incrudible21 minutes ago
        This reads as if the process and the finished work are somehow separable. If your code is a mess that you hate working on, it seeps through to your design and your design process. I too had a brief period where, for example, I thought dynamic typing lessens friction, but in reality it just causes massively more friction down the line. Many people never get to go down the line, so that is fine for them, but not me.
  • dwrobertsan hour ago
    Interested to play this but I think the trailer does it a huge disservice. Just a barrage of voice clips and no real structure to it. I think it would help the game a lot if they replace that trailer ASAP
    • jsheardan hour ago
      Yeah it's a real step backwards from how The Witness was presented: https://www.youtube.com/watch?v=ul7kNFD6noU

      This looks to be the first of Jon Blows games to put writing front and center, so I wonder if the clunkiness goes beyond the trailer. That's not really his forte.

    • enqk15 minutes ago
      I think there’s way less people willing to work with him in 2025 than when the witness was in development
  • sxzygz6 days ago
    In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky.

    [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe...

    [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

    • ImprobableTruthan hour ago
      > These games are the starting point, but the bulk of the game is new puzzles combining mechanics from different games together

      Seems like the puzzles are novel, but the mechanics are not?

      • lucraft23 minutes ago
        The basic mechanics look like very standard type of puzzle mechanics (e.g. Sokoban) that have been in many games over decades.
    • tormeh2 hours ago
      Seems like the original puzzles were licensed for this game, in which case why not?
      • embedding-shapean hour ago
        > These games are the starting point, but the bulk of the game is new puzzles combining mechanics from different games together.

        > I made two free games which were later licensed to be used and remixed in this project.

        Seems indeed to be the case. Blow designed (I guess) the mashup and "composition" if you will, but the puzzles themselves have all been designed and licensed by others, so seems the title of the HN submission and article is wrong. Blow didn't design these puzzles at all.

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      • serial_devan hour ago
        Because he occasionally dabbled in COVID trutherism, whatever that means… These bsky people are insufferable.

        https://bsky.app/profile/draknek.bsky.social/post/3m7qyfe7b7...

        • adito8 minutes ago
          I don't know why you just handpicked the covid trutherism without quoting the full thing, here the full quote from the link above:

          > Additionally, in recent years it has become increasingly clear that Jon’s beliefs/priorities and mine are not aligned. He’s adversarial to people talking about privilege and representation, is dismissive of diversity efforts, has dabbled in covid trutherism, and is pro-MAGA.

          Here the post after just for a full picture

          > I believe Trump is a self serving authoritarian who's dismantling democracy, trying to make trans people illegal, and wanting to set up concentration camps for immigrants - whereas Jon in February called him "the best President we have had in my entire life".

        • embedding-shapean hour ago
          Does that change how good/bad the game someone releases is? Don't get me wrong, being obviously anti-scientist isn't that great if I absolutely have to judge them, but I'm not sure if that has any impact on how fun a game is.

          If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this really how others make decisions in their daily lives?

          • bialpio2 minutes ago
            Yes, this is how I make decisions, but it also depends on the category of decision. E.g. in entertainment, there's too much content available to care about one specific author / creator / etc (this also applies to "console exclusive" games and platform-exclusive TV shows). In this particular case, I vaguely recall Blow making some comments (pre-COVID era IIRC) that sounded too asshole-y / high-horse-y that I no longer seek his opinions on things and try to stay away from his content. I still have bazillion technical articles available to read and plenty of video games to play.
          • zaneyard33 minutes ago
            I enjoyed Braid and this revelation doesn't change that, but there's a lot of entertainment and it's easy to not support someone who has views (or at least doesn't express them publicly) that conflict with my own personal values.
          • rkomorn22 minutes ago
            I don't particularly go hunting for information about artists, studios, etc, to find out if I agree with them. I just happen to no longer like their stuff when I find out things I don't like.

            It's not "how I make decisions" but more just something that affects my taste for things.

          • speedgoose10 minutes ago
            Separating the art from the artist is a long and old debate.

            I personally can’t watch Roman Polanski’s art, the classic and easy example. You can be a great movie producer, pedophilia and rapes are big no-no to me. But not to everyone apparently.

            For the non vocal people believing in pseudoscience and fascist propaganda, I can close my eyes more easily. I don’t want to know. I can guess sometimes but I won’t check. As soon as they become vocal, it kills the art for me. I can’t enjoy art from people against my values, me, and my friends and family.

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    • jstimpflean hour ago
      I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games.

      Elsewhere in the arstechnica comments you linked

      > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's views are. Blow is a full-bore fascist sympathizer who also doesn't seem to think that women have any role to play in his profession.

      What's going on on these platforms? Is there any serious evidence to the strong claims?

      • swiftcoderan hour ago
        They have a nice collation of his greatest hits over on Reddit[1]

        [1]: https://www.redditmedia.com/r/SubredditDrama/comments/1jh275...

        • wongarsu34 minutes ago
          Ok, I can see the "fascist sympathizer" (though the fascist is Trump, not Mussolini or Hitler, so it's presumably not such a minority opinion in the US overall). But "doesn't seem to think that women have any role to play in his profession" doesn't seem substantiated from those links, unless I'm missing something here? Women being less interested in programming according to him is completely orthogonal to whether he thinks they should play a role
          • enqk14 minutes ago
            He also had a 88 for a long time in his twitch channel name
          • latexr26 minutes ago
            > though the fascist is Trump, not Mussolini or Hitler, so it's presumably not such a minority opinion in the US overall

            Does that make a difference? You could levy the exact same argument about the other two in their respective countries in their respective times. Doesn’t make it OK.

            • CraftingLinks4 minutes ago
              Yes it does. When you live in Europe and listened to your late grand parents talk about the war. In Europe, "fascist" actually has still some weight to it and it doesnt get thrown around so casually as the US, yet. Same strory with the word "communist"...
            • incrudible12 minutes ago
              It is OK in the sense that these are not fringe opinions, they are part of the mainstream political discourse that, as a serious person, you can not effectively dismiss by throwing around certain bad words like fascist.
      • pendenthistoryan hour ago
        He is "controversial", which is politburo-speak for "not adhering to the dogma of the far left". He must therefore be deplatformed like it's still 2020.
        • mariusoran hour ago
          When you support political leaders that push fascist discourse where regular people that happen to have more empathy for their fellow man are presented as the enemy - in Hegseth's book the call to arms against them is literally in the first paragraph - I think it stops being about not far enough left, but about being way too far right.
      • mariusoran hour ago
        I've been watching Blow work on his compiler and game for many years. He has gone the deep end in his sympathies for Trump and Trump adjacents, but misogyny I've never witnessed from him.

        I think he is the latest victim of the Notch-Rowling slide into rightism. It happens when a relatively benign conservatives have opinions that get the internet mob riled up, bullies them, cancels them and thus makes them dig deeper into their righitst believes and moving more and more into hating said mob, extending that hate to the people the mob pretends to represent, etc. It's a bit sad really. I hope he'll come out of it some day, but in my experience he doesn't have the humility of accepting when he's wrong.

      • latexr41 minutes ago
        > What's going on on these platforms? Is there any serious evidence to the strong claims?

        The second paragraph in the submitted article has a link to the women claim. I hadn’t seen it before. I have also never personally seen any overt fascist sympathising but then again I don’t follow Blow closely. From what I’ve seen from him, though, doesn’t seem hard to believe. He has very strong opinions on a lot of things he knows little about (and belittles those who disagree with his uninformed opinion), is enamoured with Elon Musk, and is always going on (dismissively, divisively, and dehumanisingly) about “The Left”.

        He also has very poor and obvious fallacious arguments filled with bad faith assumptions. He believes in God and (if I recall correctly) his justification was (paraphrasing) “a lot of smart people are not atheists” (weasel words, appeal to authority) then went on to rant about “Reddit atheism” (ad hominem) or whatever. That was on his own stream, by the way, so no chance it was taken out of context when I saw it.

        • wongarsu25 minutes ago
          This claim about women [1]? Calling that "doesn't seem to think that women have any role to play in his profession" seems like a wild misquote bordering on slander. His statement is essentially "women might have the same ability but are for biological reasons on average less interested in programming". Which is a statement I don't agree with at all, but also a statement that doesn't make any claims about the role women should play or could play, and he repeatedly states that he is talking about statistics and averages, not all women.

          1: https://www.resetera.com/threads/jonathan-blow-the-witness-b...

          • jstimpfle2 minutes ago
            That's the same thing as happened to James Damore, who is, in my view, a harmless guy (even nice) and whoever cancelled him or is unable to acknowledge he had a point is actual "fascist". I don't like throwing that term but just to return it.
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  • phtrivieran hour ago
    I wonder how much of the 10 years spent making "a programming language, an engine, and a game" were actually spent on each slice.

    Hopefully, jai and the engine will help make the next game faster...

    • progbits36 minutes ago
      It's hilarious he had to build a new language just so he could create a sokoban game with graphics of flash era.

      I'm sure it builds fast and whatever, but you could make this in python in few weeks.

      • KeplerBoy19 minutes ago
        Or in one of those game engines people like to use.
  • elcapitan44 minutes ago
    I found the voice acting in the trailer very annoying, hope this can be turned off in the final game. Or maybe I'm just too used to the "voice" over this game is him ranting about software development, from watching his streams :D
  • elcapitan30 minutes ago
    He'll also be on the Wookash Podcast today [1] (small but nice Gamedev-related podcast)

    [1] https://www.youtube.com/watch?v=lHFvEtIbf5E

  • martin_balsaman hour ago
    This interplay between different worlds reminded me of Enigmash, by Jack Lance [1]

    [1] https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e...

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  • block_daggeran hour ago
    Weird that the post above this one in the front page has “Braid” in its title and it’s not about Blow’s famous game.
  • Revisional_Sin34 minutes ago
    Okay, but are the puzzles fun?
  • pandemic_region43 minutes ago
    One of the things I enjoyed most about the Witness were the environment puzzles where you had to align things in the scenery with your viewpoint to complete it. And also definitely the little philosophical voice recordings were great. It's a game that deserves playing with an open mind and spirit in order to fully appreciate everything it offers.
  • __alexsan hour ago
    The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.
    • csantinian hour ago
      Curious, it's probably my favorite video-game experience ever.
    • block_daggeran hour ago
      That slog led to some of the most satisfying feelings of accomplishment for me. I love the lack of instruction in that game.
    • actionfromafaran hour ago
      I was gonna buy it for Christmas!
      • Laremerean hour ago
        The Witness is, in my opinion, simply one of the best games ever made. There are many layers to the game, and moments of insight that the game leads you to, but also trusts for you to make the final connections.

        However, I do understand why some consider it a slog. There are many puzzles in the game that people will dislike, indeed many puzzles that I disliked. It seems Jon prioritized finding all of the interesting things that they could say about the puzzles in the game over making sure that all of the puzzles were actually enjoyable to a majority of people. My advice is if you don't like an area, just go somewhere else. You don't need to complete every area to roll credits.

        It also may be a matter of expectations. Puzzle games tend to be on the shorter side, but The Witness is lengthy. So jumping in expecting to finish in an afternoon is a way to set yourself up for frustration.

        • dsego12 minutes ago
          How do you compare it to the Portal games or the Talos principle? I find those superior in puzzle mechanics, sense of achievement and playing dynamics. They can be challenging but you never feel aimlessly going around without a purpose like the Witness. There is good review of the game on youtube by the title "The Witness - A Great Game That You Shouldn't Play", it covers a lot and resonates well with my experience, the panels could've been a standalone mobile/tablet game. Everything else in the game is beautiful but frustrating.

          https://www.youtube.com/watch?v=KZokQov_aH0

      • pandemic_regionan hour ago
        An excellent choice sir, you will have a Christmas holiday to remember.
      • __alexsan hour ago
        I don't hate it but also it's a deeply flawed game. It walked so that Talos Principle could run.
        • jsheardan hour ago
          The Talos Principle came out a few years before The Witness though.
        • actionfromafaran hour ago
          Good tip, thanks, clearly I'm behind more than a decade. :)