So... why would I want a game with 1400 puzzles? At one puzzle a minute, that's 24 hours of gameplay. There's no reasonable scenario where each individual puzzle is something you can savour while having the game be completable in a vaguely timely fashion. How many of those puzzles are going to be even remotely memorable?
Show me anything that either Blow or Muratori are doing that couldn't be done in an existing language or framework.
People laugh at games with thousand-case switch statements or if/else chains but they shipped and the end user doesn't care about logarithmic complexity. And most of the time it doesn't even matter. What fails with games more often than not is the design, not the code. What features in Jai make it superior to C++ for writing games specifically? Or does it, like Typescript for JS, only exist because of extreme antipathy towards C++?
Time is a resource too, and arguably a far more valuable one for developers than LOC or memory or what have you.
But the game is amazing and that's what matters. Nobody wants to play six hours of carefully engineering tasteless crap, let alone (as many did with Blue Prince) six weeks. The 1.0 Blue Prince game was already excellent, unless you run into a nasty save corruption bug on PlayStation, whereas a game made Jon's way might be a soulless waste of your life even though perhaps the engineering is "better" in some sense.
Typescript exist because people want a type-checked language.
This looks to be the first of Jon Blows games to put writing front and center, so I wonder if the clunkiness goes beyond the trailer. That's not really his forte.
[1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe...
[2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Seems like the puzzles are novel, but the mechanics are not?
> I made two free games which were later licensed to be used and remixed in this project.
Seems indeed to be the case. Blow designed (I guess) the mashup and "composition" if you will, but the puzzles themselves have all been designed and licensed by others, so seems the title of the HN submission and article is wrong. Blow didn't design these puzzles at all.
https://bsky.app/profile/draknek.bsky.social/post/3m7qyfe7b7...
> Additionally, in recent years it has become increasingly clear that Jon’s beliefs/priorities and mine are not aligned. He’s adversarial to people talking about privilege and representation, is dismissive of diversity efforts, has dabbled in covid trutherism, and is pro-MAGA.
Here the post after just for a full picture
> I believe Trump is a self serving authoritarian who's dismantling democracy, trying to make trans people illegal, and wanting to set up concentration camps for immigrants - whereas Jon in February called him "the best President we have had in my entire life".
If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this really how others make decisions in their daily lives?
It's not "how I make decisions" but more just something that affects my taste for things.
I personally can’t watch Roman Polanski’s art, the classic and easy example. You can be a great movie producer, pedophilia and rapes are big no-no to me. But not to everyone apparently.
For the non vocal people believing in pseudoscience and fascist propaganda, I can close my eyes more easily. I don’t want to know. I can guess sometimes but I won’t check. As soon as they become vocal, it kills the art for me. I can’t enjoy art from people against my values, me, and my friends and family.
Elsewhere in the arstechnica comments you linked
> But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's views are. Blow is a full-bore fascist sympathizer who also doesn't seem to think that women have any role to play in his profession.
What's going on on these platforms? Is there any serious evidence to the strong claims?
[1]: https://www.redditmedia.com/r/SubredditDrama/comments/1jh275...
Does that make a difference? You could levy the exact same argument about the other two in their respective countries in their respective times. Doesn’t make it OK.
I think he is the latest victim of the Notch-Rowling slide into rightism. It happens when a relatively benign conservatives have opinions that get the internet mob riled up, bullies them, cancels them and thus makes them dig deeper into their righitst believes and moving more and more into hating said mob, extending that hate to the people the mob pretends to represent, etc. It's a bit sad really. I hope he'll come out of it some day, but in my experience he doesn't have the humility of accepting when he's wrong.
The second paragraph in the submitted article has a link to the women claim. I hadn’t seen it before. I have also never personally seen any overt fascist sympathising but then again I don’t follow Blow closely. From what I’ve seen from him, though, doesn’t seem hard to believe. He has very strong opinions on a lot of things he knows little about (and belittles those who disagree with his uninformed opinion), is enamoured with Elon Musk, and is always going on (dismissively, divisively, and dehumanisingly) about “The Left”.
He also has very poor and obvious fallacious arguments filled with bad faith assumptions. He believes in God and (if I recall correctly) his justification was (paraphrasing) “a lot of smart people are not atheists” (weasel words, appeal to authority) then went on to rant about “Reddit atheism” (ad hominem) or whatever. That was on his own stream, by the way, so no chance it was taken out of context when I saw it.
1: https://www.resetera.com/threads/jonathan-blow-the-witness-b...
Hopefully, jai and the engine will help make the next game faster...
[1] https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e...
However, I do understand why some consider it a slog. There are many puzzles in the game that people will dislike, indeed many puzzles that I disliked. It seems Jon prioritized finding all of the interesting things that they could say about the puzzles in the game over making sure that all of the puzzles were actually enjoyable to a majority of people. My advice is if you don't like an area, just go somewhere else. You don't need to complete every area to roll credits.
It also may be a matter of expectations. Puzzle games tend to be on the shorter side, but The Witness is lengthy. So jumping in expecting to finish in an afternoon is a way to set yourself up for frustration.