Their background is in marketing/packaging/retail design, and they were at Kate Spade before Apple.
https://a-g-i.org/user/alaindye/
It’s not too much of a stretch to imagine why someone from that world would prioritize things looking good in promotional photos/videos, and not care too much about human factors and fundamentals of interaction design.
When you’re an exec in charge of a whole area, the buck stops with you and, to quote Steve Jobs - the reasons stop mattering.
As a user I don’t care about having “extraordinary insight into the development process”. All I know is you’re vice president of interface design and the interfaces are getting worse over time.
I cannot remember the number of times I quit the wrong app because of this or pasted something to the wrong window. I genuinely have to wait a second on every app switch.
https://www.linkedin.com/pulse/why-apples-products-so-confus...
Apple had usability experts like Bill Atkinson (RIP), Larry Tesler (RIP), Bruce Tognazzini, and Don Norman. At one point, what differentiated Apple products from competitors was Apple’s focus on usability and consistency. However, it seems that sometime during Apple’s revival under Steve Jobs, there became a big focus on appealing design. Beige desktops and black laptops gave way to colorful desktops and metallic laptops, and the Platinum interface was replaced with Aqua. Nothing was wrong with this; in fact, this was peak Apple, IMO, with usability and visual appeal. But somewhere along the line, Apple lost the plot. Apple became less about usability and more about visual appeal, but with usability taking a hit.
To be fair, Apple makes world-class hardware, and I still prefer macOS to its competitors. The problem is that I prefer 2000s Mac OS X and even the 1990s classic Mac OS (from a UI perspective, not necessarily a UX perspective due to stability issues) to modern macOS.
https://forums.macrumors.com/threads/ios-7-interface-design-...
Bizarre that this has not been fixed by Apple, it has been an annoyance well before Tahoe. Relying on the three dots in the top left corner to see which window is on top gets frustrating.
Not a script, not a configuration, but an actual app that occupies space and RAM and does just that? How had somebody come to this weird idea that everything is an APP?
My guess is that kAXWindowMovedNotification, kAXWindowResizedNotification, kAXMainWindowChangedNotification etc. are being listened to on the currently focused window using the Accessibility framework, and there is a callback which gets the latest position of the tracked window whenever it is fired, and uses that position as a reference to update the border position
The border window itself is most likely an NSWindow, which is why the tracking of the border with the target window feels quite sluggish
I'm not affiliated, but I love it and recommended it to friends.
Any reason to use this over JankyBorders? I'm using it alongside Aerospace right now and forget sometimes it isn't built-in. Kind of weird to me that after all this time this is such a sparsely implemented feature. But the combo with Aerospace works well. Only thing missing is support in Aerospace for a toggle to have a window expand to the size of it's container. Really liked that feature in Yabai, made working with multiple tiled terminals really nice
It’s probably the highest crime within Apple to state some things are not useable
Different apps on macOS use different corner radii, so I’m wondering whether the apps can use any API to get the exact window bounds in order to draw the correct corner radius.
https://gist.github.com/cfe84/901411ee43450e7ee0e50e88cf029f...