32 pointsby astlouis442 months ago2 comments
  • carlos_rpn2 months ago
    On Windows and MacOS.

    Linux support is still a work in progress on both Chromium base browsers and Firefox.

    • p_l2 months ago
      My favourite is how it works on Chrome but only if you have only one proper GPU (Swiftshader does not count).

      If you have 2, especially dissimilar ones (different vulkan backends) WebGPU will fail to even list the adapters, a big that by now o think had over a year

    • pjmlp2 months ago
      Depends on which Linux.

      WebOS, Android, ChromeOS have support.

      Which is when it becomes clearer being GNU/Linux, or using only the Linux kernel with a completely different userspace is a big difference.

  • wolttam2 months ago
    > WebGPU isn't just a replacement for WebGL; it's a massive leap forward

    Is it just satire at this point?

    • zcw1002 months ago
      Sounds like something an LLM would say. It just needs an emoji