I'll make one that's the opposite (your post must be at least two paragraphs and an LLM is going to judge your text to make sure it's not lorum Ipsum) if you'll help me get users.
It seems to be typical - some calculations break while switching from x87 to SSE. The same happened with TF2 too - it's ammo calculation code worked slightly differently on GNU/Linux build of the game, because it was built with SSE instructions (Windows version still used x87).
I think the only visible effect from that was the Engineer's metal, giving +40 or +41 from a small box, depending on the server platform (all classes technically do have metal, but the others can't use it).
It was always fun to play on a new server and check what OS it was running that way, too. :-)