It is also casually mentioned that the TMS9918 inspired the VDP in the Famicom/NES but I haven't seen any direct proof because it also seems possible that the 2A03 was derived from Nintendo/Ikegami Tsushinki 'Namco Galaxian' inspired arcade board design notably used in Donkey Kong. It's an interesting thread and perhaps studying Galaxian arcade hardware and Donkey Kong hardware and contrasting it with the TMS9918 and 2A03 can establish some geneology for home and arcade VDP design in the early 80's
But it is clear that there was a pretty 'open source' attitude towards hardware IP at SEGA and Nintendo and elswhere in the early 80s.
BTW after the deal with Nintendo fell through, Coleco next tried to get Sega to distribute the Colecovision. This deal also didn't happen, and the next year Sega released the nearly identical SG-1000. Kinda sad that they got screwed over twice.
When the goal is just to put pixels on screen at the pace of the scan line, a TI part will have solved most of the nagging base issues issues and it is easy to build on. No need for a clean room design.
He’s been doing it for over 10 years. The complete history of every game for every console. Including things you’ve likely never heard of. While things aren’t 100% in order he’s currently up to the Genesis around ‘89, before the SNES launched.
You can see the evolution of systems, how different games influenced the ones that followed, it’s just an incredible body of work.
NES? Gameboy? Atari? Microvision? Cassette Vision? Yes. And more.
Absolutely one of my favorite YouTube channels and I’m proud to be a patron.
(It has been 0 days since this comment mentioned Xevious or Heiankyo Alien)
My absolute favourite song is from Ninja Gaiden "Escape in a forest" (starts at 03:36) here: https://www.youtube.com/watch?v=MFoA0OICiB4&t=207s
Someone played that song with real instruments, and it's also amazing: https://www.youtube.com/watch?v=Arun9KuXImk
My all time favorite is the opening to Alex Kidd in Shinobi World: https://www.youtube.com/watch?v=9dx9AAKm6dI
I understand it as more of the latter than the former.
Hardware might not have been great, but they were dedicated to push it to the extreme limits of what it could do, and all of it was punching way above its weight in all respects.
Japanese companies saw an opening, and extremely brilliant people went in head first, sleeping under their desk to leave their mark in the field.
The ironic thing is while Tectoy kept making MS games because it was cheap, those games now go for a small fortune (relatively speaking) in Europe because the were never exported out of Brazil.
I think the Master System version of Sonic Spinball came from Sega themselves though. It was sold in Europe as well as Brazil.
My opinion is more nuanced now and I understand their were some outstanding titles but I remember not understanding at the time as a 8 year old kids how people could buy the NES/Famicom and tolerate its sprites flickering. I was still also playing some older DOS games in monochrome or CGA 4colors alongside the SMD yet they looked better to my eyes than those issues on the NES.
I am not playing the original, but a recent re-translation effort[0]. It is amazing for that "generation" of consoles.
I've got a mostly-written emulator (in Rust). It's very easy to emulate, possibly the best gameplay bang for the emulator coding effort buck aside from NES. My main intent in writing this emulator is getting it running on an RP2350 board, like Adafruit Fruit Jam or Olimex RP2350pc.
It should also be possible to get the next generation (SNES, Genesis) on such hardware, but it's a much tighter fit and more effort.