Perhaps it's an artifact of C#, exceptions are built into the language and sufficient user error handling mechanisms are not. You get some `Try*()` methods but often don't have as much error information as you'd like.
You can mimic Rust's `Result` pattern in C# without much trouble and I've found that to be a good way to go. The biggest downside is the lack of namespace-level typedefs so you always have to include that TError parameter. It's a small price to pay.
1. Exception overhead. Exceptions capture diagnostics and unwind stacks in ways that add cost to the user-error case.
2. Type system information. With the result type, you declare the possibility to fail, and exactly what failures to expect in normal operation. You can switch over specific errors vs the broad category of anything that inherits from `Exception`
Yes there is something: you can design an exception handling system which lets your code specify choices about what to do if such an exception occurs within its contour. Those choices provide ways of passing control to that code.
Then the next layers above the code can decide whether to take those choices, or some other similar choices available from eslewhere, or let the exception bubble up, possibly leaving it unhandled.
The article is a decent tutorial for working with Blub exceptions, but it's limited to that.
Catching (and not logging) the exception would conceal the bug, but I wouldn't want to get rid of the stacktrace that comes with throwing the exception - that is extremely useful for narrowing down the location of the bug.
Incidentally, that's something I've never understood in the "Go style error handling" crowd. The default behavior - if you ignore the return value - in those languages is exactly equivalent to catching and silently throwing away an exception - the thing that's universally understood to be a bad idea. Whereas the default behavior in languages with exceptions is to print the error and exit the program - which us usually seen as the safest choice, unless you have more information and can recover from the exception.
So if go-style error handling makes it easier to do the bad thing instead of the good thing, why would it still be the superior form of error handling?
I agree that errors handling as it is implemented in Go is error-prone. Rust does this much better - values of a Result type shouldn't be discarded.
Just printing a warning is not always appropriate. The code would continue to work and produce invalid data and actions.
For that, you'd have to know the location in the first place, which you usually don't.