That said, Nod is my attempt to make a full-featured, professional-strength language that is easier to learn and easier to use in complex and demanding applications like servers and low-level infrastructure.
It has very regular and consistent syntax, making it easy (easier) to learn, read, comprehend, and write. It has simple and complete object-oriented features supporting multiple inheritance and polymorphism. It has simple and complete generic programming features. It has simple and complete exception handling. It has built-in modularity for extensibility and easier third-party integration. It has powerful features to enable simple and automatic external data serialization. It has a rich fundamental type set that supports collections, advanced mathematics, concurrency, real-time synchronization, and unicode. It ultimately compiles to machine code, making it performant.
Bottom line, Nod compares across the board with "modern" C++ and then some.
The "devil's in the details" though, and the details can be accessed via Nod's very basic website.
Most programmers in time will be burned by some aspect of their language, or they'll wish it would do something better. So, many will invest the time in learning a new language if they could see that it works better and/or pays better (especially if it pays better). But, in the end, I'm the first to admit that a new language is a hard pitch to make, even if it's "perfect."
Thanks for noticing.