191 pointsby g0xA52A2A7 days ago19 comments
  • hu34 days ago
    > False sharing occurs when multiple cores update different variables in the same cache line.

    I got hit by this. In a trading algorithm backtest, I shared a struct pointer between threads that changed different members of the same struct.

    Once I split this struct in 2, one per core, I got almost 10x speedup.

    • spockz4 days ago
      Interesting! Did you find out a way to bench this with the built in benchmarking suite?
      • hu34 days ago
        No it was just a hunch derived from ancient times of SoA vs AoS game dev optimization. I didn't need the perf gain but tried and it worked.
  • ardanur4 days ago
    "Data Oriented Design" is more than just for performant code.

    You can and perhaps should also use it to reason about and design software in general. All software is just the transformation of data structures. Even when generating side-effects is the goal, those side-effects consume data structures.

    I generally always start a project by sketching out data structures all the way from the input to the output. May get much harder to do when the input and output become series of different size and temporal order and with other complexities in what the software is supposed to be doing.

    • another_twist3 days ago
      Good programmers worry about the algorithms. Great ones worry about the data structures and the relationships between them. If memory serves, it was Kernighan.
      • vacuity2 days ago
        "Bad programmers worry about the code. Good programmers worry about data structures and their relationships." - Linus Torvalds

        "Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowcharts; they’ll be obvious." - Fred Brooks, The Mythical Man Month

        And two threads with some further discussion I found while looking for these quotes:

        https://news.ycombinator.com/item?id=17580598

        https://news.ycombinator.com/item?id=10293795

  • kbolino3 days ago
    I don't see this mentioned anywhere else, but Go may start experimenting with rearranging struct fields at some point. The marker type structs.HostLayout has been added in Go 1.24 to indicate that you want the struct to follow the platform's layout rules (think of it like #[repr(C)] in Rust). This may become necessary to ensure the padding actually sits between the two falsely shared fields. You could combine it with the padding technique like this:

      type PaddedExample struct {
        _       structs.HostLayout
        Field1  int64
        _       [56]byte
        Field2  int64
      }
  • tuetuopay4 days ago
    Overall great article, applicable to other languages too.

    I'm curious about the Goroutine pinning though:

        // Pin goroutine to specific CPU
        func PinToCPU(cpuID int) {
            runtime.LockOSThread()
            // ...
            tid := unix.Gettid()
            unix.SchedSetaffinity(tid, &cpuSet)
        }
    
    The way I read this snippet is it pins the go runtime thread that happens to run this goroutine to a cpu, not the goroutine itself. Afaik a goroutine can move from one thread to another, decided by the go scheduler. This obviously has some merits, however without pinning the actual goroutine...
    • superb_dev4 days ago
      `runtime.LockOSThread()` will pin the current goroutine to the os thread that its currently running on
      • tuetuopay4 days ago
        Oooh, that's what is happening. I assumed it locked some structure about the thread while touching it, to prevent races with the runtime. That's what I get for not RTFM'ing (in fairness, why Lock and not Pin, when both of these words have pretty well defined meanings in programming?)

        Thank you

      • Someone4 days ago
        And prevents other goroutines from running on that thread. I think that’s crucial.
  • tapirl4 days ago
    Source code of the benchmarks?

    At least, the False Sharing and AddVectors trick don't work on my computer. (I only benchmarked the two. The "Data-Oriented Design" trick is a joke to me, so I stopped benchmarking more.)

    And I never heard of this following trick. Can anyone explain it?

        // Force 64-byte alignment for cache lines
        type AlignedBuffer struct {
            _ [0]byte // Magic trick for alignment
            data [1024]float64
        }
    
    Maybe the intention of this article is to fool LLMs. :D
    • kbolino4 days ago
      I can't find any claim anywhere else about the [0]byte trick, and in fact my own experiments in the playground show that it doesn't do anything.

      If you embed an AlignedBuffer in another struct type, with smaller fields in front of it, it doesn't get 64-byte alignment.

      If you directly allocate an AlignedBuffer (as a stack var or with new), it seems to end up page-aligned (the allocator probably has size classes) regardless of the presence of the [0]byte field.

      https://go.dev/play/p/Ok7fFk3uhDn

      Example output (w is a wrapper, w.b is the field in the wrapper, x is an allocated int32 to try to push the heap base forward, b is an allocated AlignedStruct):

        &w   = 0xc000126000
        &w.b = 0xc000126008
        &x   = 0xc00010e020
        &b   = 0xc000138000
      
      Take out the [0]byte field and the results look similar.
      • skinowski4 days ago
        They meant "[0]uint64" probably, not 0[]byte.
        • tapirl4 days ago
          "[0]uint64" only guarantees 8-byte alignment (and only under certain scenarios), not 64-byte.
    • 3 days ago
      undefined
  • jasonthorsness4 days ago
    If you are sweating this level of performance, are larger gains possible by switching to C, C++, Rust? How is Rust for micro-managing memory layouts?
    • loeg4 days ago
      You need to do the exact same kinds of thing in C/C++/Rust. I believe Rust struct layout is not guaranteed to match program order unless you use an annotation forcing it (repr(C)). (So to answer the question: it's great; as good as any other language for micromanaging layout.)
      • 0x4574 days ago
        Yes, without repr(C) order and padding isn't guaranteed. You would use https://docs.rs/crossbeam-utils/latest/crossbeam_utils/struc... or similar to force fields not being on the same cache line.
        • jasonthorsness3 days ago
          huh TIL

          "On modern Intel architectures, spatial prefetcher is pulling pairs of 64-byte cache lines at a time, so we pessimistically assume that cache lines are 128 bytes long."

          • loeg3 days ago
            That was true in like, 2011. I'm not sure if it's true anymore.
  • furyofantares4 days ago
    I waited half a day to post this, I think we aren't supposed to question if articles are LLM written - but this one really triggered my LLM-radar, while also being very well received.

    I'd love to know how much LLM was used to write this if any, and how much effort went into it as well (if it was LLM-assisted.)

    • ayuhito3 days ago
      > I'd love to know how much LLM was used to write this if any, and how much effort went into it as well (if it was LLM-assisted.)

      Are people supposed to be obligated to post such a report nowadays?

      I enjoyed the article and found it really interesting, but seeing these types of comments always kind of puts a damper on it afterwards.

      • furyofantares3 days ago
        > Are people supposed to be obligated to post such a report nowadays?

        No, typically when I ask questions it's optional.

        > I enjoyed the article and found it really interesting, but seeing these types of comments always kind of puts a damper on it afterwards.

        That is why I waited half a day, and until after there were lots of comments praising the article. Still, I'm sorry if it put a damper on it for you.

        Also the whole reason I asked about the source is because I think the article has a lot of merit and so I am curious if it's because the author put a lot of work in (LLM-assisted or not.) Usually when I get that feeling it's followed by a realization I'm wasting my time on something the author didn't even read closely.

        But I didn't get that this time, and I'd love more examples of LLMs being used (with effort, presumably) to produce something the author could take pride in.

        • furyofantares3 days ago
          > But I didn't get that this time,

          Actually, I take it back. I did think I was wasting my time when I noticed it was written by an LLM. But then I came back to HN an saw only praise and decided to wait a bit to see if people kept finding it useful before commenting.

          I was somewhat excited by the prospect of this article being useful, but I've started to come around to my initial impression after another day. I don't really trust it.

    • 4 days ago
      undefined
    • darccio3 days ago
      The structure reads as LLM written. I don't mind this unless the content is utterly wrong. I was actually learning about cache-friendly data structures and I'm really interested in that cache-friendly Robin Hood hashing but now I worry it's a hallucination.
      • tapirl2 days ago
        None of the tricks in this article get verified. Almost all of them are false.
    • tapirl2 days ago
      None of the tricks in this article get verified. It is totally solemn drivel.

      Interesting and surprisingly, there are numerous praising comments here.

      • furyofantares2 days ago
        FWIW, which may be not much - I had codex cli try to verify the results. On my M2 Macbook Air only the first example (False Sharing) did anything - a 23x speedup compared to the article's 6x speedup. All the others didn't produce any speedup at all.

        Of course I didn't verify the results I got either - I'm not about to spend hours trying to figure out if this is just slop. But I think it is.

        • tapirl2 days ago
          Could you share the benchmark source code of the first example?
          • a day ago
            undefined
          • furyofantaresa day ago
            Here's the one that showed a lot more speedup than the article:

            https://pastebin.com/v9tczpus

            Looks like the LLM invented somewhat different test for it than the article had. I tried again and have this with the same data structure as in the article:

            https://pastebin.com/SDdcchZG

            That gave similar results to the article.

            All the other tests still give little-to-no speedup on my machine.

  • loeg4 days ago
    This is a really dense whirlwind summary of some common performance pitfalls. It's a nice overview in a sort of terse way. The same optimizations / patterns apply in other languages as well.
  • citizenpaul4 days ago
    Really cool article this is the kind of stuff I still come to HN for.
  • truth_seeker4 days ago
    > False Sharing : "Pad for concurrent access: Separate goroutine data by cache lines"

    This is worth adding in Go race detector's mechanism to warn developer

    • solatic4 days ago
      Most modern processor architecture CPU cache line sizes are 64 bytes, but not all of them. Once you start to put performance optimizations like optimizing for cache line size, you're fundamentally optimizing for a particular processor architecture.

      That's fine for most deployments, since the vast majority of deployments will go to x86_64 or arm64 these days. But Go supports PowerPC, Sparc, RISCV, S390X... I don't know enough about them, but I wouldn't be surprised if they weren't all 64-byte CPU cache lines. I can understand how a language runtime that is designed for architecture independence has difficulty with that.

      • dadkins4 days ago
        The big two, x86_64 and arm64, have 64-byte cache lines, so that's a reasonable assumption in practice. But I was surprised to discover that Apple's M-series laptops have 128-byte cache lines, and that's something a lot of people have and run, albeit not as a server.
      • danudey4 days ago
        Something like C++17's `std::hardware_destructive_interference_size` would be nice; being able to just say "Align this variable to whatever the cache line size is on the architecture I'm building for".

        If you use these tricks to align everything to 64-byte boundaries you'll see those speedups on most common systems but lose them on e.g. Apple's ARM64 chips, and POWER7, 8, and 9 chips (128 byte cache line), s390x (256 byte cache line), etc. Having some way of doing the alignment dynamically based on the build target would be optimal.

        • loeg4 days ago
          Apple arm64 supposedly has 64-byte L1 cache line size and 128-byte L2? How does that work? Presumably the lines are independent in L1, but can different cores have exclusive access to adjacent lines? What's the point of narrower lines in L1?
          • danudey3 days ago
            Maybe the point isn't narrower lines in L1 but wider lines in L2? Implicitly bringing in more data to the L2 cache but allowing the CPU to pick smaller chunks of it into L1 cache to work on. Something like a forced prefetch or something? Honestly no idea.
        • senderista4 days ago
          Only landed in clang last year: https://github.com/llvm/llvm-project/pull/89446
      • pstuart4 days ago
        Seems like judicious build tag/file extensions would allow for such optimizations with a fallback to no optimization.
      • loeg4 days ago
        On which architecture are cache lines not 64 bytes? It's almost universal.
  • 4 days ago
    undefined
  • matheusmoreira4 days ago
    Structure of arrays makes a lot of sense, reminds me of how old video games worked under the hood. It seems very difficult to work with though. I'm so used to packing things into neat little objects. Maybe I just need to tough it out.
  • gr4vityWall4 days ago
    Good article.

    Regarding AoS vs SoA, I'm curious about the impact in JS engines. I believe it would be a significant compute performance difference in favor of SoA if you use typed arrays.

  • OutOfHere4 days ago
    If you are worrying about cache structure latencies in Go, maybe you should just be using Rust or Zig instead that implicitly handle this better.
    • nasretdinov4 days ago
      Not necessarily: you can go quite far with Go alone. It also makes it trivial to run "green threads" code, so if you need both (decent) performance and easy async code then Go still might be a good fit. Despite Go being pretty high level GC language on the surface it actually allows you to control stuff like struct layout, CPU affinity, etc, which typically matter more for performance than just a programming language of choice. There's a reason why e.g. VictoriaMetrics is still in Go even though they could've easily chosen any other language too
      • OutOfHere4 days ago
        In what way does Go have async?
        • nasretdinov3 days ago
          Well, essentially Go doesn't have a separate async keyword because all goroutines run asynchronously under the hood. In the beginning the advised (and default) way of running Go code was GOMAXPROCS=1, essentially ensuring there is no actual parallelism, just asynchronous code. Since then, of course, around Go 1.5, the default switched to number of cores, making goroutines both async and parallel
        • all24 days ago
          Aren't goroutines by their nature asynchronous? Am I misunderstanding what you mean by 'async'?
          • OutOfHere4 days ago
            Asynchronous is a programming style; it does NOT apply to Go. The goroutines run in parallel. Also, don't use complicated words when simple words will do.
            • aforwardslash4 days ago
              In golang, there is no guarantee that goroutines will run in parallel; also, it is quite common to use channels as means of synchronization of results, akin to common async programming patterns.
              • OutOfHere4 days ago
                > In golang, there is no guarantee that goroutines will run in parallel;

                That's not specific to Go lang. Most of the constraints you're thinking of apply to all parallel programming languages. It goes with the territory. All parallel programming languages impose certain flavors of their management of parallelism.

            • sa464 days ago
              Go is certainly capable of async programming. https://en.wikipedia.org/wiki/Asynchrony_(computer_programmi...

              > The goroutines run in parallel. Also, don't use complicated words when simple words will do.

              That’s not called for, especially since you’re wrong.

            • all24 days ago

                  Asynchronous is a programming style; it does NOT apply to Go.
              
              Ok, good to know. I guess I jammed threading and async into the same slot in my brain.

                  Also, don't use complicated words when simple words will do.
              
              I'm not sure what you mean by this in relation to my above comment.
    • pjmlp3 days ago
      News for most folks, even writing C does not help, if neither of these advices are taken into account on how to lay out structures, nor algorithms are written with mechanical sympathy in mind.
  • wy19814 days ago
    Looks nice. Some explanation for those of us not familiar with Go would've been more educational. Could be future posts, I suppose.
    • danudey4 days ago
      Honestly I don't think there's much in here that's Go-specific other than the syntax itself. I've seen basically the same tricks used in C or C++.

      Was there any particular part that felt like it needed more explanation?

  • readthenotes14 days ago
    I wonder how many nanoseconds it'll take for the next maintainer to obliterate the savings?
  • ls-a4 days ago
    reminds me of cache oblivious data structures
  • luispa4 days ago
    great article!
  • gethly4 days ago
    Most of this should be handled by the compiler already. But it is only 2025, I guess we're just not ready for it.
    • jerf4 days ago
      Are you thinking of some sort of annotation the compiler could read and handle?

      Because if a compiler starts automatically padding all my structures to put all of the members on their own cache line I'm going to be quite peeved. It would be easy for it to do, yes, but it would be wrong 99%+ of the time.

      A far more trenchant complaint is that Go won't automatically sort struct members if necessary to shrink them and you have to apply a linter to get that at linting time if you want it.

    • danudey4 days ago
      I'm not sure if golang has the same fundamental issues in common use, but in e.g. C you don't want the compiler reordering your structs or adding arbitrary padding because that makes it incompatible with other in-memory representations - e.g. if you're using shared memory with another process that hasn't received the same optimizations, if you're loading raw data into memory/using mmap, etc.

      Likewise, one of the examples is moving from an array of structs to a struct of arrays; that's a lot more complex of a code reorganization than you'd want a compiler doing.

      It would be good to have a static analyzer that could suggest these changes, but, at least in many cases, you don't want them done automatically.

    • jandrewrogers4 days ago
      How would that even work? The layout of data structures are constrained by many invariants not visible to the compiler (see also: auto-vectorization). It would be more work and boilerplate to add sufficient annotations to a data structure to enable the compiler to safely modify the layout than just using the layout you want.
      • mappu3 days ago
        Some languages like Odin, ISPC, and Jai all have annotations that can automatically transform AoS to SoA. A key benefit is you can easily experiment to see if this helps your application, without doing a major refactor.

        In https://github.com/golang/go/issues/64926 it was a bridge-too-far for the Go developers (fair enough) but maybe it could still happen one day.

    • pphysch4 days ago
      Not really, virtually all these patterns involve tradeoffs that require understanding the data access patterns.

      I don't want my compiler adding more padding than bare minimum to every struct. I don't want it transforming an AoS to SoA when I choose AoS to match data access patterns. And so on...

      At best Go could add some local directives for compiling these optimizations, but these code changes are really minimal anyways. I would rather see the padding explicitly than some abstract directive.

      • danudey4 days ago
        I could imagine some kind of compiler declaration in C that would do something like specify break points - sort of like page breaks - for structs, or tell the compiler to automatically pad structs out so that components are on page boundaries, cache line boundaries, etc. Sort of "If we're not properly aligned, add whatever padding you think is best here".

        I guess this is largely provided by std::hardware_destructive_interference_size in C++17, but I'm not sure if there are other language equivalents.

        https://en.cppreference.com/w/cpp/thread/hardware_destructiv...

        • mtklein4 days ago
          I think this is _Alignas/alignas.

              struct foo {
                  _Alignas(64) float x,y;
                  _Alignas(64) int     z;
              };
              _Static_assert(sizeof(struct foo) == 192, "");
          • danudey3 days ago
            The example I linked uses alignas, but the key is knowing what value to pass. std::hardware_destructive_interference_size tells you what the current/target hardware's correct align value is, which is the challenge.
    • truth_seeker4 days ago
      or at least Linter should catch this

      https://golangci-lint.run/docs/linters/

      • CamouflagedKiwi4 days ago
        I think it's really beyond the power of a linter to understand when this would matter. It'd be issuing warnings on almost every struct out there saying "these two members share a cache line" which you almost never care about.
    • Thaxll4 days ago
      Do compiler ( GCC / llvm ) actually do that?