This isn't 250 something pages, only 132 so maybe I was wrong, but its a good look into how the Voodoo2 worked: https://www.dosdays.co.uk/media/3dfx/voodoo2.pdf
See also: https://3dfxarchive.com/reference.htm
A fun tidbit is the voodoo2 has a 2D mode but was not VESA compliant so it could not be used in a PC without being tied to a VESA card for 2D graphics. I believe that ability was there for custom and non-pc platforms.
And the second link definitely has everything one needs to do everything with those cards.
I was even thinking about getting my hand on a few cheap physical cards (not sure which ones are cheaper), a Pentium box, and see if I can do anything -- even displaying some colors is fun enough.
The biggest effort about them was reverse-engineering certain cards. The games often used very strange video settings, and the card manufacturers had poor, sometimes no, documentation about their operation at a low level.