17 pointsby tmendez7 hours ago2 comments
  • EvanAnderson6 hours ago
    I regret taking all my old tube monitors to Goodwill back in the mid-2000s. I saved a Commodore 1942, at least, but I sent all the rest away to die.

    I appreciate the CRT modeling in emulators, but a hardware device that passes thru a display signal and provided sub-frame CRT artifacting and phosphor modeling (particularly if it supported 240P) would be bitchin'.

  • trenchpilgrim7 hours ago
    Some images to demonstrate how retro games look on CRT vs unfiltered on a modern display:

    https://x.com/ruuupu1

    https://old.reddit.com/r/crtgaming/comments/owdtpu/thats_why...

    https://old.reddit.com/r/gaming/comments/anwgxf/here_is_an_e...

    Modern emulators have post-processing filters to simulate the look, which is great. But it's not quite the same as the real thing.

    • dangson3 hours ago
      This helps validate my memories of SNES and PS1 games looking so much better when I was a kid than on an emulator today.
    • nomel6 hours ago
      > But it's not quite the same as the real thing.

      To be fair, with modern "retina" HDR displays, it should be very very close.