495 pointsby Sateeshm5 months ago54 comments
  • explosion-s5 months ago
    I made something similar to this with WebGL shaders (the benefit being it works across browsers): https://real-glass.vercel.app - The tricky thing for me was making it refract real HTML elements behind
    • kubeio5 months ago
      I considered WebGL, and I agree—a shader is more performant for real-time effects.

      But WebGL comes with drawbacks:

      - You need JS code running before anything shows up.

      - Shaders can’t directly manipulate the DOM render. To make refraction work, you’d have to re-render everything into a canvas—which isn’t really “the web” anymore.

      With the SVG/CSS approach, you can pre-render the displacement map (at build time or on the backend) and get the refraction visible on the very first frame. Plus, it integrates cleanly with existing, traditional UIs.

      That said, this approach could definitely be improved. Ideally we’d have shader-like features in the SVG Filter spec (there was a proposal, but it seems abandoned). There are some matrix operations available in SVG Filters, but they’re limited—and for my first blog post I wanted to focus more on pedagogy, art, and technique than heavy optimization.

      • kkkqkqkqkqlqlql5 months ago
        I'm on mobile and your site works much better than the WebGL one.
    • Lorin5 months ago
      What is causing the ghosting/delay when moving the glass over text?
      • kaptainscarlet5 months ago
        probably shaders are compiling and initialising on every drag movement
    • cycomanic5 months ago
      Cool this looks like it even has dispersion, i.e. colors separate at the edge of the glass element.
    • IshKebab5 months ago
      Looks nice! It's too slow to actually use though. Op's is much smoother.
      • qzio5 months ago
        It's the opposite on my macbook pro/chrome computer... the OP is unusable, but the webGL version is super smooth
      • thisOtterBeGood5 months ago
        Not over here. As far as I understand Op's solution does not utilize a gpu.
        • freehorse5 months ago
          I actually see gpu utilisation in OP's website when I move things (m3 pro), but this other solution shows much less gpu utilisation (prob more efficient?).
    • davidmurdoch5 months ago
      Impressive!
  • msy5 months ago
    Impressive but also impressive in that scrolling down through the examples makes my fully-loaded M4-Max Macbook Pro judder. I hate to imaging the performance of a full UI leveraging this stuff. Apple can do it in the UI because they can optimize the hell out of it.
    • kubeio5 months ago
      Haha, I’m the author of the post.

      I planned to fix the performance issues before posting here (since I knew HN would be quick to point that out), but somebody posted it first. You’re absolutely right — it’s pretty slow right now and needs optimization.

      And it’s not just the refraction/displacement map: plenty of other parts, like visualisations, aren’t optimized yet either.

      • keepamovin5 months ago
        lol this demo is SO cool. you have NOTHING to be anything but proud and happy of. you did excellently and this UI is the perfect realization of this idea. Well done!

        It ran perfectly smoothly with no perf hit in 2020 mba m1. there are no issues with this.

      • jonahx5 months ago
        Performance aside, this is really well done.
      • rafark5 months ago
        > You’re absolutely right — it’s pretty slow right now and needs optimization.

        Man the ptsd that AIs have given us from sentences like this.

    • kubeio5 months ago
      I did a quick performance fix, should be a bit better, at least on Chrome.

      (Safari stills seems to be a bit slow to render SVGs)

      Anyway, I did not expect this blog post to be on HN, so still things to improve on it.

      • crent5 months ago
        It's very very smooth for me now. Impressive. Thank you for sharing!
    • StrangeDoctor5 months ago
      Yeah this site does not scroll like butter as it were.

      But I don’t think css can leverage the gpu in most (any?) cases. Apple has almost certainly baked something into the silicon to help handle the ui.

    • spicybright5 months ago
      Same, very laggy on my machine. The spectacular border effects also didn't work for me.
    • 5 months ago
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  • _ZeD_5 months ago

      Chrome‑only demo
      The interactive demo at the end currently works in Chrome only (due to SVG filters as backdrop‑filter).
      You can still read the article and interact with the inline simulations in other browsers.
    
    Dishonor on your WHOLE FAMILY! dishonor on you, dishonor on your cow...
    • Kiro5 months ago
      This is exactly the kind of thing where this is OK since it's literally impossible otherwise. It's showcasing a specific feature that is not generally available.
      • sudarshandodiya5 months ago
        In that case it would be more apt to title the post as "Liquid Glass in Chromium Browsers...", or something along those lines. People looking at the title are going to assume that it works accross all browsers, click on the link, and then get disappointed.
        • dmix5 months ago
          Plenty of people have multiple browsers installed. If you have time to comment to complain then you have time to open a second app to see a tech demo
    • conradfr5 months ago
      What is funny is that for me the page on Chrome is slower and the scrolling jankier than on Firefox with the unsupported effects (macOS M1).

      Besides that, very impressed by the article presentation.

      • chrisldgk5 months ago
        I mean that makes sense though, right? Since it’s only available on Chrome, it’s the only one doing all the computations (GPU or otherwise) that other browsers won’t do, since they just ignore the rule.
    • ivolimmen5 months ago
      I had the same reaction but the weird thing is: it looked ok in FireFox..?
      • nine_k5 months ago
        Not OK on mobile Firefox: displacement maps do not apply, so there's no actual refraction, the liquid feeling; there's only the specular effect at the edges. Try opening it in a Chromium-based browser and compare.
      • yreg5 months ago
        Yeah, curious. The mentioned backdrop-filter seems to be supported everywhere

        https://caniuse.com/?search=backdrop-filter

        • Cu3PO425 months ago
          backdrop-filter is supported by all major browsers, but specifically using SVG filters, which are more powerful and is out-of-spec, is only supported in Chromium-based browsers.
          • freehorse5 months ago
            Not sure if this is relevant, but while moving the slider around, in chromium i see 40% gpu utilisation, while in firefox less than 20% (macbook m3 pro). I do not observe any noticeable difference otherwise in terms of quality.

            PS Neat website and explanations, but talking about the liquid glass as a design principle in general, I would rather ui elements in a random website not use that much of gpu for not great reasons but maybe that's my problem of not thinking different.

          • bfgeek5 months ago
            > which are more powerful and is out-of-spec

            These are in the specification here: https://drafts.fxtf.org/filter-effects-1/#typedef-filter-url

            And used by backdrop-filter here: https://drafts.fxtf.org/filter-effects-2/#BackdropFilterProp...

      • fuzzy25 months ago
        The backdrop-filter thingy most definitely does not work in Firefox. Everything above does.

        It works on Chromium-based browsers but it does not look great, probably needs some filtering.

      • mirekrusin5 months ago
        Try on chromium based browser - it's much better.
    • latexr5 months ago
      For those wondering about the reference:

      https://youtu.be/GamP4chXJ2I?t=17

      • wltr5 months ago
        I had some feeling I know that from somewhere, but couldn’t recall the source. Thanks.
    • 5 months ago
      undefined
    • 7bit5 months ago
      Works fine on Firefox tho
      • jansan5 months ago
        No. It becomes apparent in the "Magnifying Glass" demo. Nothing is magnified in Firefox, while it is a really cool effect in Chrome.
      • pcardoso5 months ago
        And for me it was where it was the smoothest. But it even worked in Safari, albeit a bit slowly.
      • frizlab5 months ago
        No. The effects are not fully there on Firefox/Safari.
      • hyperbolablabla5 months ago
        Not on mobile
        • 5 months ago
          undefined
        • 7bit5 months ago
          Yeah on mobile
    • sonar_un5 months ago
      Ok, this was the funniest comment i've read in a while.
    • 5 months ago
      undefined
  • cpojer5 months ago
    I forked a JS library for liquid-glass and patched it up with some positioning fixes. It's fun to use in presentations.

    See https://github.com/nkzw-tech/liquid-glass

  • diabllicseagull5 months ago
    I guess we all knew that liquid glass design language was gonna leak into the web eventually but if I see a website drain my battery so it can distort the text I’m trying to read I won’t be staying.

    The stuttering has already been pointed out here so I won’t pile on.

  • RestartKernel5 months ago
    By far the most impressive browser implementation of glass I've seen. Though it doesn't seem like it'd be viable in a "real" website due to compatibility and performance.
  • gyomu5 months ago
    This is cool and a nice writeup but - Liquid Glass is the totality of the design language, including elements close to one another merging together meta-balls like, the different tinting/clear modes, the controls being on a distinct layer from the content...

    This is "just" a glass shader.

    • jansan5 months ago
      That merging can be done with another, much simple filter and people have been doing it for years. It has been called the "Goo" filter.

      Here is an implementation: https://codepen.io/lenymo/pen/pJzWVy

  • delta_p_delta_x5 months ago
    Very nice, I really like the vector animations :)

    One thing I'd say is to apply some anti-aliasing (MSAA, SMAA?)—even on a 4K display with a pixel density of 64.3 px/cm, the jaggies are visible, especially because of the extreme contrast of the caustics behind the dark background.

    • rezmason5 months ago
      I'm not especially familiar with this, but I believe making the SVG element larger can increase its filter effects' resolution, and then using CSS transforms to scale the element's parent will return it to its original size, but with a higher resolution result. From there, additional changes to the filter effect (to incorporate a subtle blur for instance) may help it over the finish line.

      Regardless, this is a great writeup for changes I wish to never see in ordinary UI.

  • seanw2655 months ago
    I'm still not sold on liquid glass as a whole. It can be quite beautiful, but in the demos provided (and even in Apple's promotional materials) I think readability of UI elements suffers tremendously.

    That said, I've seen many attempt to recreate the effect on web but you've outdone them all. The variety and mathematical modeling of edge shapes elevates this implementation above the rest.

    If you decide to continue with this, I would love to see:

    1. chromatic aberration along displaced areas

    2. higher resolution in the refraction

    Many people discussing performance issues but this runs like butter on my M3 Pro.

  • levmiseri5 months ago
    As much as I still dislike Liquid Glass, this is insanely impressive!
  • redbell5 months ago
    Excellent attempt despite the browser support limitations. The inline, interactive examples were also an added value, which, at some point, I felt like I was reading one of Ciechanowski's articles (https://ciechanow.ski/).
  • jrochkind15 months ago
    i'm amazed how good the write-up is, with amazing interactive visual aids!
  • wraptile5 months ago
    What a beautiful demo and great highlight that Liquid Glass is not all "liquid ass", as in it could actually be usable for very specific niches. The Magnifying Glass example is just gorgeous!
    • dmix5 months ago
      The best use of it on the iPhone beta is definitely the video player overlay UI and a floating search box. Two things highlighted in the post.
      • wraptile5 months ago
        Funny because these two examples were the ones I found completely undesirable and would never implement myself. It's just not legible enough to be usable.
  • andredurao5 months ago
    I'm not sure about other browsers but using Chrome on linux the magnifying glass demo was weird. Though it looked like some glass distortion I couldn't drag it around vertically :(
  • creatonez5 months ago
    The thing that makes liquid glass actually somewhat work compared to previous shiny glass designs is the automatic tint adjustment for contrast. Nothing I've seen actually pulls this off.
    • kubeio5 months ago
      That will be one of the goals of one of my next articles. But it cannot be implemented like Apple does (with a delay on switch between dark and light). What is possible though is to get an average of the current image behind the object and to extrapolate it to either black or white. Then the layer on top of it would do the opposite.
  • a0223115 months ago
    Despite being on Firefox and seeing the effects half-working (at least we get performance ;D), this looks like the best implementation I've seen up until now (for some reason I was researching it a lot the last few days).

    What I loved most though is the website design and the carefully crafted interactive visualizations! For me, they're on the same level as those of Bartosz Ciechanowski and Josh Comeau. I really want to see the source code...

    • kubeio5 months ago
      Trust me, you don't want to see the source code right now. But I'll do another article and possibly open-source a library of it.
  • jansan5 months ago
    I was actually thinking about implementing exactly this (using feDisplacementMap), but never found time and I was not sure if it would be possible at all. Great to see that it actually works and someone with deep SVG knowledge implemented it.

    The whole blog entry is a piece of art and on one level with Bartosz Ciechanowski's work. If you want to make money from it, you will have to find less niche subject's, though.

  • thrtythreeforty5 months ago
    How are the vector field animations done? The whole website is impressive but I'd love to be able to build those.
    • kubeio5 months ago
      I used React with vanilla SVG and Motion to animate.
      • qingcharles5 months ago
        The amount of work and love you put into making this effect and then the spectacular write-up is awe-inspiring. Thank you.
  • jjuup5 months ago
    Well done. Especially love the whole article layout and quality, aside from the good execution. Liquid glass as concept doesn't really enhance practical UX that much (and might even make it worse if overused), but it's a nice experience and something new and delightful.
  • miyuru5 months ago
    Netlfix's logged out UI has this glass effect for background for some time and it slows down the whole site.

    https://www.netflix.com/browse/genre/839338

  • arghwhat5 months ago
    Neat! Doesn't look particularly pleasant as the edges have high contrast single-pixel width artifacts, but maybe it's possible to smooth that out. Could also just be a quirk in chrome's svg/backdrop filter support that they'll fix.
  • occoder5 months ago
    Apple design nowadays should be something we point to and laugh at, not something to imitate.

    Apple lost the plot on design after Steve Jobs died and Jony Ive assumed full control.

    It's not Jony Ive's fault. That's the nature of their partnership, he created and Steve Jobs edited. Ive, of all people, probably lost the most when Steve Jobs died.

    It's all been downhill ever since. Ousting Jony Ive and putting Alan Dye in charge didn't help.

    The problem remains: there's no longer an editor in charge.

    Apple fans like to think that they've recovered a little since the iOS 7 debacle, but in reality it's just self delusion.

    • SchemaLoad5 months ago
      I've been running the beta on my phone for a while ago, and I pretty much forgot about it. The new design works really well and is much less obtrusive than you'd imagine. Those few bad moments posted from the first dev beta have all been resolved now.
      • DHPersonal5 months ago
        It still has plenty of consistency errors and issues for the devs. But even if they fix all the bugs, I still think the UI changes are regressive: now things are buried in even more icons; the menus warp, change color, and move in distracting ways; and text on button and menus have never been harder to read.
      • occoder5 months ago
        Most people aren't very discerning about user interface intricacies.

        Most people's reaction to the iOS 7 design disaster was: "ooh this feels like a whole new phone".

        So there's that.

    • uni_baconcat5 months ago
      You will see something similar to Liquid Glass in OneUI 9 or 10 or Material Design 4. I can tell.
  • seanobannon5 months ago
    Don’t blame the author for the chrome only demo, blame Apple, and this bug from 2014! https://bugs.webkit.org/show_bug.cgi?id=127102
  • 0x20cowboy5 months ago
    If the author is around here, I think there is an error in the Equations section. In the Convex Circle equation I think it has an extra set of parens. sqrt(1-(1-x)^2) I believe as it is it’s just linear.
    • kubeio5 months ago
      Thanks for highlighting that. Prettier was actually the culprit because of the non-JS `^` operator. Fixed it.
  • buibuibui5 months ago
    I think the bounciness of the elements is also a very charming characteristic part of the Liquid Glass UI that Apple introduces. But recreating that is probably very difficult with web technologies.
  • arbayi5 months ago
    https://github.com/dashersw/liquid-glass-js maybe you can also check this out?
  • _pferreir_5 months ago
    I first tried the demos on Firefox and was like "wow, this looks fancy". Then, I saw there was a "Chrome-only" warning. I actually prefer the way it looks on Firefox, TBH.
  • pshirshov5 months ago
    I'm just wondering if the new ray-traced scrollbars and buttons are more functional and would make me more productive than ancient text-mode turbo vision ones, or those in Windows 3.
  • stanko5 months ago
    Nice write up! I'm always happy to see interactive articles.

    As someone who also do interactive articles from time to time, I'm wondering what is the tech stack you are using to make these?

    • kubeio5 months ago
      It is a simple React + Motion + Tailwind + Vanilla SVG here.

      But it was just a first try, lots of things are still unoptimized. I'll try to do better in a next article.

  • no_time5 months ago
    In the announcement thread here about Liquid Glass there was a guy predicting an avalanche of people implementing this effect badly everywhere they can. Well, here we go.
  • maelito5 months ago
    None of it looks usable. Perfect for digital family photos.

    Great article though.

  • calrain5 months ago
    Incredible work on the CSS and SVG!

    But liquid glass is such a horrible idea for a UI!

    Now I feel like an old person, but I live with glasses every day and absolutely love clean UI's.

    Introducing glass lens f*ckery just for the sake of it is terrible.

  • mirekrusin5 months ago
    Good work and pretty but part of me thinks - ah, ok, that's why our 12 orders of magnitude faster computers than zx spectrum lag more.
    • Gigachad5 months ago
      Surprisingly the actual liquid glass ui seems to be perfect 120hz smooth on my 4 year old iPhone.
  • altairprime5 months ago
    I’d be very interested to compare the power efficiency of this implementation versus the OS-native version of same over a 12-hour benchmark.
  • azatom5 months ago
    Why is it so loud? On same machine Cyberpunk2077 goes with highest settings with same fan noise.
  • internet20005 months ago
    Very close, but no cigar. The magnifying glass effect distorts the text just enough to make it look off compared to the real thing. The "l" in displacement is really tilted, and the angle changes as you move the lens around. https://i.imgur.com/PW4RAYq.png
  • airstrike5 months ago
    Strangely the "Playground" session seems to work well in Firefox but nothing else does
  • meindnoch5 months ago
    Apple lost it when Johnny Ive died.
  • ghc5 months ago
    Fantastic job! Great writeup too!
  • martzoukos5 months ago
    Soon we'll be creating black hole simulations to run a browser effect.
  • WD-425 months ago
    Does this not work on Firefox? Just looks like regular gradients.
    • al_borland5 months ago
      > Chrome‑only demo

      > The interactive demo at the end currently works in Chrome only (due to SVG filters as backdrop‑filter). You can still read the article and interact with the inline simulations in other browsers.

      • WD-425 months ago
        I think I’ve trained myself to ignore shiny boxes outside the main text like that. Most of the time they are trying to sell something.
        • efilife5 months ago
          Me too. Sometimes when I browse the internet with my girfriend aside she comments on something and I have no idea what she means. She has to literally point at the screen and show me the text I've ignored and it's ALWAYS the biggest and most flashy font ever
  • tkzed495 months ago
    this is the first one I've seen that isn't just feTurbulence. Thank you for doing it right! I've been thinking about it since the first liquid glass clones!
  • ryukoposting5 months ago
    Very slick. Shame it doesn't work on Firefox.
  • sroussey5 months ago
    It’s a shame it does not work on iOS 26.
  • LeoPanthera5 months ago
    404'd?
  • lovegrenoble5 months ago
    Fantastic demo, very slick!
  • cantalopes5 months ago
    awesome! brings back memories days of creative coding for fun
  • coolThingsFirst5 months ago
    One of the greatest tech related blogposts that I have EVER read.
  • tossit4445 months ago
    404?
  • hermitcrab5 months ago
    Some serious work has gone into this article.

    Unconvinced about the usability case for 'glass'.

    Once again, Apple takes off and nukes it's developer ecosystem from orbit.

  • lovegrenoble5 months ago
    insightful and nice work
  • tyiz5 months ago
    [dead]
  • retox5 months ago
    Maybe technically impressive but please don't use this on your websites, it looks like shit (the effect in general, not this specific implementation)
    • SchemaLoad5 months ago
      It looks really good on iOS. I've been running the beta for a while and the execution is great.
  • wetpaws5 months ago
    [dead]