I wish it was much longer, like Zork. Would be cool to manage the colony on the planet too as a future feature.
This was my result: https://www.johnayliff.com/games/seedship/index.html?bmhtrfj...
Another form of high score to aim for is how many planets one can visit before your seedship finally gives in. For this, mine is 339 and I haven't seen any higher. However, all the information about the game end is stored in the shareable URL, so you can have games like https://www.johnayliff.com/games/seedship/index.html?bmmorab... if you want.
Several of John Ayliff's other Twine games are worth playing too, as well as the sequel/spiritual successor to Seedship – Beyond the Chiron Gate.
I'd say Gemini(Nano Banana) definitely generates more interesting stuff than gpt-image. It's output is less realistic and it messes up often, but it actually manages to synthesize some pretty neat novel environments.
I liked the earlier version of it more though. Although the newer version has some interesting encounters, it feels less "natural" to me than the earlier version, like it's been made more difficult for its own sake.
Cute game. I break it out a couple times a year. There's been some great seed shop books (Watts's Freeze Frame Revolution, KSR's Aurora, Noumenon, Children of Time), and this is pretty different but has the spirit.
The UI and server are relatively simple though, so it should be a fun exercise to vibe-code a clone based on phost and openplanets.
someone mentioned Ftl in the comments and that’s a good one too.
There's Warsim which has an incredible amount of depth but with a medival fantasy setting instead.
https://www.johnayliff.com/games/seedship/index.html?blmOrxj...
My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”
https://www.johnayliff.com/games/seedship/index.html?bmmopfi...
I hadn't played the game in a while but I used to play it quite a bit some years ago. The game is rather RNG-heavy, and although you can usually pick your poison, luck is a large factor in how good a result you can get.
If you aim for the best possible result on each run individually, in a sense the game is about exploration vs. exploitation, or whether to settle with what you've got or try your luck for more.
(If you want to aim for record scores overall, it probably makes sense to take high risks and fail lots of runs.)
https://www.johnayliff.com/games/seedship/index.html?bmmorwj...
https://www.johnayliff.com/games/seedship/index.html?mlhorgj...
Better atmosphere, temperature, and water in the above run could add another 1k, so it seems that the maximum is at least 13k, though I suspect it is higher.
I guess my score was like ~7k, but I did end up with a civilization of highly enlightened Neolithic cave-people.
The sequel "Beyond the Chiron Gate" adds more complexity to the formula, but is still fundamentally a similar game.
I think I'd love to play a conventional graphical game along these lines. Anyone have any recommendations?