139 pointsby ntnbr7 days ago26 comments
  • infl8ed4 days ago
    First time hearing about this game but enjoyed it a lot. If you squint hard enough it reminds me of my favourite text game A Dark Room https://adarkroom.doublespeakgames.com/
    • qwertytyyuu4 days ago
      that's some serious squinting haha
    • ntnbr4 days ago
      I love A Dark Room. Spent way too much time speedrunning that game, lol.
  • imglorp4 days ago
    This is kind of the Optimal Stopping problem with some additional pressure built in. I bet the number is not 37%.

    https://www.mathsisfun.com/numbers/optimal-stopping.html

  • lloydatkinson4 days ago
    This was really fun. It had some FTL: Faster Than Light vibes.

    I wish it was much longer, like Zork. Would be cool to manage the colony on the planet too as a future feature.

    This was my result: https://www.johnayliff.com/games/seedship/index.html?bmhtrfj...

  • Heliodex4 days ago
    I used to play this game a ton several years ago. IIRC the world record score is believed to be over 19 000, however I've played thousands of games (with heavy save scumming, as the game is almost entirely RNG-based) and have yet to break 14k more than a couple of times.

    Another form of high score to aim for is how many planets one can visit before your seedship finally gives in. For this, mine is 339 and I haven't seen any higher. However, all the information about the game end is stored in the shareable URL, so you can have games like https://www.johnayliff.com/games/seedship/index.html?bmmorab... if you want.

    Several of John Ayliff's other Twine games are worth playing too, as well as the sequel/spiritual successor to Seedship – Beyond the Chiron Gate.

  • haversine024 days ago
    I've always wished the planet descriptions weren't so dry, the RNG generates some pretty compelling combinations sometimes. So I spared an hour or so and vibecoded this quick tampermonkey extension for the game. It scrapes the page and assembles a prompt from planet stats for AI image generators. Try it out if you wanna give it a try, it supports both Gemini and OpenAI API, or you can just copy the prompt it generates and input it manually: https://pastebin.com/tGcJTBQw Example of what it does - https://imgur.com/uIpthQS

    I'd say Gemini(Nano Banana) definitely generates more interesting stuff than gpt-image. It's output is less realistic and it messes up often, but it actually manages to synthesize some pretty neat novel environments.

    • rkagerer3 days ago
      A link to just play your version would be awesome.
  • derbOac4 days ago
    I've played this game a lot over the years. I wish there were more like it but I haven't found anything quite the same.

    I liked the earlier version of it more though. Although the newer version has some interesting encounters, it feels less "natural" to me than the earlier version, like it's been made more difficult for its own sake.

    • 3 days ago
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  • beckthompson4 days ago
    I love this game and have had it on my phone for many years. Funny to see this come up - I just played it a couple of times a day ago for the first time in a few years.
  • jauntywundrkind4 days ago
    The environmental parameters reminds me a little of the old space 4x, Stars!.

    Cute game. I break it out a couple times a year. There's been some great seed shop books (Watts's Freeze Frame Revolution, KSR's Aurora, Noumenon, Children of Time), and this is pretty different but has the spirit.

    • unsnap_biceps4 days ago
      I've often felt that an updated version of Stars! would be very well received. So many current 4x games are hyper-micro-management and Stars! had a perfect balance (IMHO) between management and overall strategy.
      • MachineBurning4 days ago
        Planets[1] is still going and there's a maintained site with updated rules and quite a few people playing at planets.nu

        [1] https://en.wikipedia.org/wiki/VGA_Planets

        • golem144 days ago
          Alas, Planets.nu has no source code available. That's OK if you just want to play, but I really always wanted to make some changes, and to self-host (like you kinda could in the original vga planets)

          The UI and server are relatively simple though, so it should be a fun exercise to vibe-code a clone based on phost and openplanets.

      • henrebotha4 days ago
        Absolute banger of a game. About once every five years I get the urge to try and spin it up again.
    • InitialLastName4 days ago
      If you haven't read Non-Stop by Brian Aldiss, I strongly recommend it.
  • tra34 days ago
    This was excellent. Is there something similar with a bit more depth/replayability?

    someone mentioned Ftl in the comments and that’s a good one too.

    • teamonkey4 days ago
      If you like replaying to explore all the narrative outcomes then Slay the Princess, though it has less mechanical depth and a very different tone.
    • debo_4 days ago
      There's a direct sequel to this game called Beyond the Chiron Gate. I enjoy it less than Seedship, but it is more complex for sure.
    • dvh4 days ago
      Try "Urquan masters"
    • jslakro4 days ago
      Long time ago I found this game https://echa.itch.io/50-years-alpha
    • bryanhogan4 days ago
      Similar as in also a space setting or just text adventure game?

      There's Warsim which has an incredible amount of depth but with a medival fantasy setting instead.

      • tra34 days ago
        Both I guess? Easy to get into, hard to master.. Warsim looks neat, Dwarf Fortress vibes!
    • rkagerer3 days ago
      Or I Was a Teenage Exocolonist
  • sevg4 days ago
    Spoilers.

    https://www.johnayliff.com/games/seedship/index.html?blmOrxj...

    My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”

    • Delk4 days ago
      I somehow ended up with an interesting combination of medieval-tech cosmic enlightenment along with friendly iron age native neighbours.

      https://www.johnayliff.com/games/seedship/index.html?bmmopfi...

      I hadn't played the game in a while but I used to play it quite a bit some years ago. The game is rather RNG-heavy, and although you can usually pick your poison, luck is a large factor in how good a result you can get.

      If you aim for the best possible result on each run individually, in a sense the game is about exploration vs. exploitation, or whether to settle with what you've got or try your luck for more.

      (If you want to aim for record scores overall, it probably makes sense to take high risks and fail lots of runs.)

    • strken4 days ago
      My settlers landed on a welcoming utopian post-scarcity post-singularity alien world whose inhabitants had centuries of engagement with the AI and had extended an offer of asylum, then somehow lost 271 people to cold and to poisonous plants before forming a corrupt democracy due to the death toll.
    • nathan_douglas4 days ago
      All watched over by machines of loving grace.
  • unsnap_biceps4 days ago
    Ooh, a fun run, score of 9972 but a spoiler in the results if you look at them.

    https://www.johnayliff.com/games/seedship/index.html?bmmorwj...

  • debo_4 days ago
    I have played the ever-living heck out of this game on subway rides. It's been a couple years since I last booted it, but it's a great timekiller in the sense that it still piques my imagination while not requiring me to think too hard.

    The sequel "Beyond the Chiron Gate" adds more complexity to the formula, but is still fundamentally a similar game.

    https://spacegoblingames.itch.io/beyond-the-chiron-gate

  • NooneAtAll34 days ago
    I knew it as android game (https://play.google.com/store/apps/details?id=com.johnayliff...), didn't know there's a browser version as well
  • nurettin4 days ago
    I forgot this existed! It has spin-offs and straight up copies on the internet. That's how good it is.
  • wewewedxfgdf4 days ago
    Feedback: I love text games but there is too much clicking and the font is too small.
  • beeflet4 days ago
    I landed humanity on the first, most desolate rock. They decided to engage in plutarchy for seemingly no reason. I was hoping it would be like dune, but I guess it was more like ancient egypt.
  • ndileas4 days ago
    This reminds a little of the paperclip simulator, but this seems about 85% less likely to cause me to skip an entire day of work while clicking furiously. It's really good though!
  • stevage4 days ago
    This is pretty awesome! I got pretty into it.

    I think I'd love to play a conventional graphical game along these lines. Anyone have any recommendations?

  • lemper4 days ago
    i used to play this game til morning. here's my result just now: https://www.johnayliff.com/games/seedship/index.html?bmmorjq...
  • system7rocks4 days ago
    One of the best reasons to come to Hacker News
  • lovegrenoble4 days ago
    Enjoyed it a lot, thanks!
  • 01HNNWZ0MV43FF4 days ago
    I cried
  • KIAZAR3 days ago
    hello world