155 pointsby lowsun5 months ago10 comments
  • raspyberr5 months ago
    It's funny that this roguelike is advertised as a roguelite and most roguelites are advertised as roguelikes.
    • mcv5 months ago
      Yeah, the word "roguelike" seems to have rapidly lost its meaning these past couple of years.
      • darkfloo5 months ago
        It was always pretty nebulous, relevant video by DoshDoshington https://youtu.be/FT6XfaHgyh0?si=xayqzhkkmYjB4_UC
        • dolni5 months ago
          No, it wasn't always nebulous. Roguelike was a well-established genre for decades before it got hijacked and now means nothing.

          Like all genres, games within the roguelike genre (or what some people call "traditional roguelikes") have some variance. But if you played two games in the "traditional roguelike" genre, you'd definitely feel the similarities.

          These days if you pick two random games on Steam with the "roguelike" tag, you're going to get two experiences which are not even reminiscent of the other.

        • 0x01FE5 months ago
          Great video
      • GuB-425 months ago
        Nowadays, roguelike = permadeath + procedural generation, roguelite = roguelike with some elements that carry over the next game.

        The actual roguelikes that look like Rogue: text based, turn-by-turn dungeon crawlers are often now called "traditional roguelikes".

        At first glance, it looks like a traditional roguelike, but maybe some elements carry over, putting it in the "roguelite" territory.

        • mcv5 months ago
          What do you mean by "carry over"? Even in Nethack, you can find the graves of previous characters.
      • dolni5 months ago
        The meaning degraded much earlier than just a couple years ago. People thought it was cool so they latched onto it. It seems like that process started 7-8 years ago, maybe even a bit further back.
      • jghn5 months ago
        I played a *lot* of rogue in the early 80s. I can't remember a single game marketed as a "roguelike" that I've played that reminded me of playing rogue.
        • mcv5 months ago
          I haven't played Rogue, but I've played a lot of Moria, Nethack, and AdoM. Those are what I think of when I hear "Roguelike", although even AdoM might be stretching it a bit with its massive non-random outdoor area.
      • Der_Einzige5 months ago
        The term for OG roguelikes is the "Berlin interpretation" of roguelikes.
  • samrus5 months ago
    This is great. Old school game dev where youd built the whole engine optimized for the game rather than using an over generalized mess like unity or unreal
  • h1fra5 months ago
    Programming might be a roguelike game, you fail many times at a task, starting from scratch again and again, until you master the field
    • lock15 months ago
      Real life might be a (hardcore) roguelike game too! ... except you can't restart on failure or reroll your starter kit
      • monsieurbanana5 months ago
        > except you can't restart on failure

        The jury's still out in that one

      • tigerlily5 months ago
        And that's the trouble with death in rl, the permanence was never implied.
    • escapecharacter5 months ago
      No one lets me use their bones files IRL though
  • camdroidw5 months ago
    I know engineers don't like marketing but guys please please put screenshots before anything

    Edit: okay I see them now but I quit the page once and I'm sure I'm not alone.

  • colordrops5 months ago
    This is crazy in a good way
    • t222ic5 months ago
      it actually … is?
  • Severian5 months ago
    I use NP++ almost my entire day, and this would be great for short breaks. Awesome job!
  • shreyaha5 months ago
    wow really a feel-good game
  • grimgrin5 months ago
    this is the kinda github account I follow, peep their other work
  • adornKey5 months ago
    Congratulations!
  • anupj5 months ago
    [dead]