155 pointsby lowsun12 days ago10 comments
  • raspyberr9 days ago
    It's funny that this roguelike is advertised as a roguelite and most roguelites are advertised as roguelikes.
    • mcv9 days ago
      Yeah, the word "roguelike" seems to have rapidly lost its meaning these past couple of years.
      • darkfloo9 days ago
        It was always pretty nebulous, relevant video by DoshDoshington https://youtu.be/FT6XfaHgyh0?si=xayqzhkkmYjB4_UC
        • dolni8 days ago
          No, it wasn't always nebulous. Roguelike was a well-established genre for decades before it got hijacked and now means nothing.

          Like all genres, games within the roguelike genre (or what some people call "traditional roguelikes") have some variance. But if you played two games in the "traditional roguelike" genre, you'd definitely feel the similarities.

          These days if you pick two random games on Steam with the "roguelike" tag, you're going to get two experiences which are not even reminiscent of the other.

        • 0x01FE8 days ago
          Great video
      • GuB-429 days ago
        Nowadays, roguelike = permadeath + procedural generation, roguelite = roguelike with some elements that carry over the next game.

        The actual roguelikes that look like Rogue: text based, turn-by-turn dungeon crawlers are often now called "traditional roguelikes".

        At first glance, it looks like a traditional roguelike, but maybe some elements carry over, putting it in the "roguelite" territory.

        • mcv9 days ago
          What do you mean by "carry over"? Even in Nethack, you can find the graves of previous characters.
      • dolni9 days ago
        The meaning degraded much earlier than just a couple years ago. People thought it was cool so they latched onto it. It seems like that process started 7-8 years ago, maybe even a bit further back.
      • jghn9 days ago
        I played a *lot* of rogue in the early 80s. I can't remember a single game marketed as a "roguelike" that I've played that reminded me of playing rogue.
        • mcv9 days ago
          I haven't played Rogue, but I've played a lot of Moria, Nethack, and AdoM. Those are what I think of when I hear "Roguelike", although even AdoM might be stretching it a bit with its massive non-random outdoor area.
      • Der_Einzige9 days ago
        The term for OG roguelikes is the "Berlin interpretation" of roguelikes.
  • samrus9 days ago
    This is great. Old school game dev where youd built the whole engine optimized for the game rather than using an over generalized mess like unity or unreal
  • h1fra9 days ago
    Programming might be a roguelike game, you fail many times at a task, starting from scratch again and again, until you master the field
    • lock19 days ago
      Real life might be a (hardcore) roguelike game too! ... except you can't restart on failure or reroll your starter kit
      • monsieurbanana9 days ago
        > except you can't restart on failure

        The jury's still out in that one

      • tigerlily9 days ago
        And that's the trouble with death in rl, the permanence was never implied.
    • escapecharacter9 days ago
      No one lets me use their bones files IRL though
  • camdroidw9 days ago
    I know engineers don't like marketing but guys please please put screenshots before anything

    Edit: okay I see them now but I quit the page once and I'm sure I'm not alone.

  • colordrops9 days ago
    This is crazy in a good way
    • t222ic9 days ago
      it actually … is?
  • Severian9 days ago
    I use NP++ almost my entire day, and this would be great for short breaks. Awesome job!
  • shreyaha9 days ago
    wow really a feel-good game
  • grimgrin9 days ago
    this is the kinda github account I follow, peep their other work
  • adornKey9 days ago
    Congratulations!
  • anupj9 days ago
    [dead]