117 pointsby theden7 months ago21 comments
  • MontyCarloHall7 months ago
    Passing each column should count for 10 points, and your score should be dinged -1 point for each keypress. Pressing a key that's not on the screen should be a -5 point penalty. Game over if you drop below 0 points. That would solve the button mashing easy win problem.

    Also, perhaps my skills are lacking, but the game essentially becomes impossible after the columns become 6 blocks wide — the fraction of open (i.e. fully breakable) rows becomes small enough that open rows between adjacent columns are often further apart vertically than the ship can travel, given its speed and the game's horizontal scroll rate. I like the sibling commenter's suggestion of pseudorandomly carving navigable paths between columns, as opposed to the current method of having a uniform 80% probability that an individual tile is breakable.

    • abrookewood7 months ago
      Yep, you can just spam press the keyboard
  • LearnYouALisp7 months ago
    A lot going on for honest players. (And then you use your typing fingers to move, that stops everything.) Perhaps some fauxlgorithmically-generated 'word paths' with noise around them (or without) would be nice. (e.g. what's that thing, the Markov-chain kind)
  • Muvasa7 months ago
    I tried playing it but vi keybindings have poisoned my brain. Kept trying to press j/k instead w/s
  • 7 months ago
    undefined
  • hamdouni7 months ago
    Juste trying it without success until I remembered I'm using vimium :-D
    • Rendello7 months ago
      You should be able to go into insert mode with `i` and play then.
  • iamwil7 months ago
    switching between moving up and down and typing is a weird modality. I almost would have liked to hit `esc` and `i` (a la vim) to change modalities.
  • camtarn7 months ago
    Typing to destroy blocks is pretty satisfying, but I really disliked the W/S to move.
    • the__alchemist7 months ago
      E/D would be better for homerow-rest.
      • jtokoph7 months ago
        That's what I kept hitting based on normal W/S in gaming hand position (home-row offset by one)
  • Zenst7 months ago
    I found myself picking a row and focusing on the letters, though one stand out. Would have preferred it to be vertical scrolling down over left to right. Maybe add options to pick the scrolling, or is that an aspect of later levels?
  • to11mtm7 months ago
    Wow this is very awesome. Love it. My only wish is that I could do arrow keys or anything other than normal character keys for the up/down, it's a weird barrier to put in my brain.

    OTOH maybe that's the point... still amazing!

  • type_enthusiast7 months ago
    Realizing here that my typing skills are extremely limited by muscle-memory to things that I actually am likely to type.

    It certainly makes a game like this more difficult, but I wonder if it's really a bad thing?

  • spicybright7 months ago
    I like it but smashing the keyboard to win is a massive issue.
    • ethan_smith7 months ago
      A simple fix would be to only destroy blocks when typing the exact letter shown on them, with penalties for incorrect keystrokes.
  • strictnein7 months ago
    Reminds me of some of the old typing games on the C64, like Kids on Keys [0]. A lot of other people have made the same suggestions I would have made (penalize players smashing keys, etc). Good start!

    [0] https://en.wikipedia.org/wiki/Kids_on_Keys

  • mylesp7 months ago
    Weird, this seems to be getting keyboard input from somewhere else. My split keyboard using ZMK I use for everything else (including writing this comment) does not work, but my old crappy standard one does. Is there some reason that it uses some other type of keyboard input that excludes certain keyboards?
  • lysium7 months ago
    That's a fun game! I found out I have muscle memory for j/k meaning up/down, instead of w/s.
    • Liftyee7 months ago
      Vim keybinds? Sadly never invested enough energy to get used to those.
      • mnaimd7 months ago
        It's not really that hard.

        You can just download Vim plugin on the code editor you're already using and play with it 10 minutes a day. It would work like MAGIC.

  • mnaimd7 months ago
    Very Great it was super fun, but can you please make a j/k mode for vim? I guess a lot of people including me have that kind of muscle memory.

    Also I had some problem distinguishing V and U, I don't if it is my problem or not but I'd recommend changing the font a bit.

  • yash1hi7 months ago
    Ok apart from everyone saying "I can just smash letters" bro this game is FUN
  • korrectional7 months ago
    This stuff is great. I liked the unbreakable too; they make you work harder.
  • __s7 months ago
    doesn't register me pressing space since my board is QMK with dual tap binding there. pressing space on laptop's keyboard works
  • BiraIgnacio7 months ago
    oh super cool, and creative (IMO). Love it, thanks!
  • dorianmariecom7 months ago
    i you smash your keyboard it works too
  • glgrau7 months ago
    this is fun!