Well it’s actually 16.66 ms (1000 / 60). You can’t round up. A render loop that takes just a fraction more than the absolute minimum above would neck down to 30fps.
This is about response time, not render loop time. Response time is the analog time required to transition a physical subpixel from one brightness level to another, usually measuring from when the transition starts. A 16.67 ms response time does indeed mean that with a 16.66(6) ms frame period it's still 0.003(3) ms away from completing the transition... but that just means that it's an immeasurable fraction away from the commanded brightness at that time, not that there will be rippling effects to the next frame or anything.
All that mixed in with plenty of people spouting some of the talking points about the screen protector, how the screen in supposedly fragile, etc. that also applied to the Switch OLED. All in all, a lot of unjustifiable, manufactured rage from people who neither own the console nor ever intended to get one.
For $500, were people expecting to put an LG G5 in their backpacks?
Also, I know that we don't editorialise titles on HN, but I wish we could for this: "30 FPS response times" comes directly from the article, but they mean "30 ms", not "30 FPS".
And yeah people complaining about Nintendo hardware is an old thing. Wii can't play BluRay, GameCube can't play DVD, N64 not enough RAM, and before that games/consoles were compared by data bus size. Doesn't really matter usually, except some N64 games were annoyingly laggy like 007 GoldenEye.
They are, and I also feel like people don't really understand what response time means: It's the time for the pixel to transition from one color to another. More precisely, it's the time to transfer some percentage of the way to the second color. Since the pixel tends to asymptotically approach the destination color, so you get more than 50% of the transition when 50% of the "response time" has passed.
You can have a 240 Hz refresh rate with a 16ms response time. It just means that the pixel won't fully transition to the destination color before it is updated again. So black-white-black-white would look more like black-grey-darkGrey-lightGrey.
Another thing is that if you show people (humans) alternating black and white frames at 240Hz, it's going to look grey anyway.
They care about the people that care about that. The people who care about that care about display latency and ghosting too. The screen is significantly worse than the predecessor in the latency aspect while they market it as being so much better.
If anything display latency and ghosting is more important than upscaling 1080p and HDR.
At least they do make a clear distinction of OLED vs non-OLED because that is another big point and at least the marketing is not deceiving on that front.
Although Nintendo is still clearly targeting families relative to XBox/Sony, the Switch itself has a lot of adult games (e.g. the Cyberpunk port).
Ai answer for definition of 'annual playing users' as per that slide:
Nintendo defines *"Annual Playing Users"* as the number of unique users (based on Nintendo Accounts registered to Switch systems) who played software on the Nintendo Switch during a given 12-month period. This metric includes all active players across age groups and regions, regardless of whether they share a single console or own multiple units.
### Key Details: 1. *Scope*: Counts users who engaged with any Switch software within a year, not tied to hardware sales (e.g., one console can have multiple players) . 2. *Growth Trend*: Nintendo reported *129 million Annual Playing Users in 2024*, up from 127 million in 2023, reflecting sustained engagement despite the Switch’s aging lifecycle . 3. *Demographics*: Includes a broad age range (kids to seniors) and a near-even gender split (50/50 male/female) . 4. *Exclusions*: Does not differentiate between casual or frequent players—only active participation in the year is required .
This metric helps Nintendo gauge platform engagement beyond raw hardware sales, emphasizing its hybrid model’s shared-use potential .
Speaking from experience, I've been thoroughly enjoying the Switch 2. Even if I knew about this information before I bought the console, it would not impact my purchase decision.