Plus a real canal boat simulator would put a weed hatch incident well before a tidal wave.
Can’t believe I’ve been living on one of these things since before we discovered we were in the mirror timeline.
Unfortunately it doesn't seem to want to load for me so I can't see whether it's simulated the fun of single-handing locks...
(Bought mine because I was living in the mirror timeline, now on sale so I can stop acting like I'm retired and do some actual work rather than pootling about at 2mph all day...)
Shame about the timeline.
I like that you can go under the trees.
I basically never lifted the finger of the throttle and still came in at about 60% health on my first try.
Port it to the ZX Spectrum and it would be a classic CSSCGC entry.
I don't even want to know how long it took to make the tree layer above the boat.
If I may suggest a game dynamic: having a busy body yell at you "no public moorings!" when you pass a private mooring.