Maybe it's targeting a different use-case, but these things (at least on the Web) appear to be more-heavyweight and less-capable than the things people were doing 20 years ago with Macromedia/Adobe Flash, e.g. compare the animated-GIF-like examples linked from TFA ( https://thorvg-perf-test.vercel.app/ ) to the animations and games found on sites like Newgrounds. Last I checked, the latter make heavy use of emulators like Ruffle, or (based on loading screens) 3D game engines like Unity etc.
As someone who's been out of that scene for a long time: what's the overall state of things, if I want to make long, complex, 2D vector animations? (i.e. not using a 3D engine; and not rendering to video). SVG seems pretty established; but for animation, how capable is Lottie? Does anyone still use SMIL (outside of DVD menus)? Am I better off "rendering" to a big pile of JS + CSS transitions?
Lottie started out as a plugin for Adobe After Effects to try and let them export animations for use on Web. As far as I know this is the only "half-standardised" way of exporting animations between tools.
If you don't need animations from a dedicated animator then the better solution is using "a pile of JS + CSS transitions", and hopefully this is what Lottie for the web eventually "compiles" into.
What a disappointing PITA.
I had to use Chrome to test it, as the viewer doesn't play on Safari.
WebGPU doesn’t work on Safari without additional configuration, as it’s not enabled by default. We’ll hide unsupported renderers from the options list soon to address this issue.
I'm an almost complete code novice so I was wondering if anyone can tell me if this solution would allow animations that are constructed in code rather than just play start to finish etc as a preset thing that can't be easily augmented.
But then it goes on to say that "interactivity" is unsupported. Embedded UI would be the first thing I'd be interested in using this for; wouldn't that be hampered by the lack of support for interactivity? I don't know what SVG "interactivity" consists of.
I would like a way to truly draw the vectors and actually use real SVGs — especially via Thor/Lottie.
https://lottiefiles.com/blog/working-with-lottie-animations/...
In inkscape you can make only a one direction gradient, never a gradient with more than 2 points, I don't know if it is a limitation of the format itself.
Also when you have multiple gradients in one file, the software becomes extremely slow. And they don't mix correctly when overlapped with transparency.
It seems a low hanging fruit to optimize that, but I guess there is little traction
https://librearts.org/2018/05/gradient-meshes-and-hatching-t...
EDIT: I assumed this is SVG renderer, but now i think it may not be bound by SVG limitations.