As a scientist, I always find it interesting how audiophiles prefer "real" (non ideal) electronics over digital simulations. It is not only the transmission functions of tubes, which can perfectly be simulated at sufficient cutoff frequencies in the digital domain. It is also the haptical handling of cables, the fact that you can probably even touch a system at some point and it does something unexpected. In the end, digital modeling comes only so far as it does. Unfortunately, neither skeuomorphic design nor AR/VR came so far to include all the effects of physical systems. Which is definitely in reach, with multi physics real time simulations at incredible spatial and temporal resolution...