Otherwise, an "hint" button is always a good idea to help with frustration.
Edit: once I finally understood the rules, it's a pretty nice game!
I'd add a line below the game, e.g. "Your first goal is to figure out the rules. Click here if you're still confused after a while."
You might find some inspiration here: https://puzz.link/p?cave/10/10/i44t4g3r3g3j2h2h3zp3q5g32k4 http://pzv.jp/p.html?bag/10/10/i44t4g3r3g3j2h2h3zp3q5g32k4 (from http://blog.livedoor.jp/bachelor_seal-puzzle/archives/901448...)
the only thing you can do in the puzzle is hide or reveal squares from the edges in.
your goal is to make sure the number of contiguous square in the shape formed by a given square and the squares up,down,left,right equals the number in the square,
the red number is just tally letting you know how far you are from your target
One aspect I liked about the larger puzzle sizes it that the topology becomes nontrivial: you can work out for sure that a cell has to be marked without knowing the exact path from the edge inwards, which you later narrow down.
Feature request: can interior cells be marked? Right now it's disallowed which helps rule discovery but requires the user to remember more.
I had no idea what the numbers are. Came back to read your text description above and still only vaguely understand it. Sorry, ESL.
5 6 3 _
4 _ _ _
6 7 4 _
_ 4 _ _
The bottom right corner can be in the loop, or out of the loop, and both solutions are valid.