Please let's all go towards research procedure that enforces the submission of the hypothesis before any research is allowed to commence and includes enforced publishing regardless of results.
However, after working at many companies, big and small, I was disappointed to find out that my expectations had been naive. In no such company have I seen any useful secret. There has been only one case when I have thought at first that I have learned something not widely known, but then, through a search through the older literature, I have found that fact published in an old research paper.
The only really useful information that I have found at every such workplace in a successful company, was the know-how about a long list of engineering solutions that I could think of when confronted with solving a new problem, but which were known by the experienced staff as dead ends, which had been tried by them, but for various reasons were not acceptable solutions.
The know-how about such solutions that do not work and especially why they do not work, was much more valuable than what was officially considered as intellectual property, e.g. patents or copyrights.
I'd expect even if we were to move towards preregistration widely, that this situation would remain to some degree. Because universities lack the resources, pressure and time needed to turn a novel idea into a commercial product. As seen with battery research, being good at one thing is not enough, the solution needs to be bad at nearly nothing to compete with li-ion. In my experience some seemingly solvable roadblocks can turn into showstoppers very late and some showstoppers were not anyones radar whiling conceptualizing the solution.
Grounded theory? https://en.m.wikipedia.org/wiki/Grounded_theory
It kind of does happen in areas of science that are capital intensive like space, high energy physics, etc., because people hear about what is to be done before it is done, but it's not formalized. It should be, and it should be done with everything.
So, anytime you have an IC in interpreter, baseline, or lightly optimized code, then that IC is monitored to see how polymorphic it gets, and that data is fed back into the optimization pipeline.
Just having an IC as a dead-end, where you don't use it for profiling is way less profitable than having an IC that feeds into profiling.
But yeah - on spidermonkey we found that orienting our ICs towards being stable and easy to work with, as opposed to just being fast, ended up leading to a much better design.
This is a nice result though. Negative, but good that they published it.
What would be a good next step is some QEMU-style transformation, pull out basic blocks, profile them for both hotness, and incoming arguments at function starts, and dynamic dispatch targets.. then use that to re-compile the whole thing using method-jit and in particular inlining across call-paths with GVN and DCE applied.
I kind of expect the results to be very positive, just based on intuition.. but it'd be cool to see how it actually turned out.
I think technically in languages like scheme, the opportunity would be to optimize other sorts of dispatches. The classic dispatch mechanism in scheme is the "assoc" style list-of-pairs lookup.
In this case, the "monomorphization" would be extracting runtime information on the common lookups that are taken. This is doable in a language like scheme, but it requires identifying parts of data structures that are less likely to change over time - where it makes sense to lift them up into hidden types and effectively make them "static".
Imagine if you could designate particular `(list (cons key value) ...)` value as "optimizable" - maybe even with a macro/function call : `(optimizable ((a 1) (b 2) ...))`
This would build a hidden shape for the association's "backbone" and give you back a shaped assoc list, and then you would be able to optimize all uses of `(assoc ...)` on lists of that kind in the same way you optimize shaped objects.
A plumbing exposed version of this would just let you do `(let my-shape (make-shape '(prop1 prop2 ...)))` and later `(my-shape '(1 2 ...))` to build the shape-optimized association list.
It's kind of neat when you realize that almost everything the runtime type-inference regime in a JIT compiler does.. is enable eliding lookups across data structures where we can assume that some part of that data structure is "more static" than other parts.
In JS that data structure is a linked-list-of-hashtables, where the hashtable keys and the linked list backbone are expected to be stable.
But the general idea applies to literally any structure you'd want to do lookups across. If you can extract a 'conserved shape', you can apply this optimization.
If your language is static enough, then static devirt is profitable enough that you can stop there.
If your language is dynamic enough, then PICs are the main driver of devirt. (Though all PIC-based systems couple that with static analysis and that static analysis is powerful enough that it can sometimes devirt without the PICs' help.)
Your last sentence, would be if Rust used a PIC to optimize calls to dyn Traits?
I'll add that the real benefit of ICs isn't just that compiled code is specialized to the seen types, but the fact that deoptimization guards are inserted, which split diamonds in the original general cases so that multiple downstream checks become redundant. So specialization is not just a local simplification but a global simplification to all dominated code in the context of the compilation unit.
I don't know what the best reference to link for this would be, but look up "Warp" or "WarpMonkey" if you're interested.
Warp's uniqueness is in how it implements the ICs. The design goal when we built baseline JIT in SpiderMonkey was to split the code and data components of ICs. At the time, we were looking at V8 ICs which where basically compiled code blocks with the relevant parameter data (e.g. pointer to the hidden type to compare against) baked into the code.
We wanted to segregate the data from the code - e.g. so that all ShapedGetProp ICs can have a data stub with a pointer to their own shape, but share a pointer to the code. Effectively your ICs end up looking like small linked lists of C++ pure virtual objects (without the vtable indirection and just a single code pointer hanging off of the stub).
Originally the "shared code" was emitted by a bunch of statically defined methods that emitted a fixed bit of assembly (one for each kind of stub). That became unweildy as we added more stubs, so CacheIR was designed. CacheIR was a simple bytecode language that the stubs could express their logic in, which would get compiled down to machine code. The CacheIR bytecode would be a key to the compiled stubcode.
That let stubs generate arbitrary CacheIR for their logic, but still share code between stubs that emitted the same logic.
That led to the idea of Warp, where we noticed that one could build the input for an optimized method-jit compiler just by combining the profiling info that stubs produced, and the CacheIR bytecode for those stubs.
Normally you'd start from bytecode, build an SSA, then do a pass where you apply type information.
With Warp, the design simplifies into stitching together a bunch of CacheIR chunks which already embed the optimization information you care about, and then compiling that.
Ultimately it does the same thing as the other JITs, but it goes about it in a really nice and clean way. It kind of expresses some of the ideas that Maxime Boisvert-Chevalier was exploring in their work with basic block versioning.
> Normally you'd start from bytecode, build an SSA, then do a pass where you apply type information.
> With Warp, the design simplifies into stitching together a bunch of CacheIR chunks which already embed the optimization information you care about, and then compiling that.
This is what I meant by ditching most of the profiling stuff; I suppose I should have said "type inference stuff" to be more precise.
> Originally the "shared code" was emitted by a bunch of statically defined methods that emitted a fixed bit of assembly (one for each kind of stub). That became unweildy as we added more stubs, so CacheIR was designed.
I remember all too well :) I worked on the first pass at implementing megamorphic caches into the original stub generators that spit out (macro)assembly directly, before we had CacheIR. So much code duplication...
Also, we may have overlapped on the team :)
So, while it's true that microarches changed in a lot of ways, the overall implications for how you build VMs are not so big.
It's true that predictors are able to see through multiple levels, but a threaded interpreter gives them plus one level, and that ends up mattering as much as it always did.
They got better than they had any right to be, but then we found out that Spectre & Meltdown were vulnerabilities rather than optimizations.
For example, a switch based interpreter was fast as a CGOTO one for a brief period between 2012 and 2018, but suddenly got slower again as the CPUs could no longer rely on branch prediction to do prefetching.
It gives us a lot of flexibility in choosing what to guard, without having to worry as much about getting out of sync between the baseline ICs and the optimizer's frontend. To a first approximation, our CacheIR generators are the single source of truth for speculative optimization in SpiderMonkey, and the rest of the engine just mechanically follows their lead.
There are also some cool tricks you can do when your ICs have associated IR. For example, when calling a method on a superclass, with receivers of a variety of different subclasses, you often end up with a set of ICs that all 1. Guard the different shapes of the receiver objects, 2. Guard the shared shape of the holder object, then 3. Do the call. When we detect that, we can mechanically walk the IR, collect the different receiver shapes, and generate a single stub-folded IC that instead guards against a list of shapes. The cool thing is that stub folding doesn't care whether it's looking at a call IC, or a GetProp IC, or anything else: so long as the only thing that differs is the a single GuardShape, you can make the transformation.
JSC calls this PolymorphicAccess. It’s a mini IR with a JIT that tries to emit optimal code based on this IR. Register allocation and everything, just for a very restricted IR.
It’s been there since I don’t remember when. I wrote it ages ago and then it has evolved into a beast.
The main justification for CacheIR isn't that it enables us to do optimizations that can't be done in other ways. It's just a convenient unifying framework.
https://www.sciencedirect.com/science/article/abs/pii/S01641...
It's XGBoost rather than DNN powered, but that might make sense from a runtime throughput perspective.
This one is Open Access (thanks ACM!)
While the GraalSP paper is pay walled, there is a paper in Serbian by the same author. https://infom.fon.bg.ac.rs/index.php/infom/article/download/...
https://www.semanticscholar.org/paper/Profile-Guided-Optimiz...
I've been thinking about what it would look like for something like this to be done for the profiling that you get from ICs, not the profiling you get from branch weights or basic block counts.
They're quite different. Two big differences:
- My best estimate is that speculating on type state (i.e. what you get from ICs) is a value bet only if you're right about 99.9% of the time (or even 99.999% - depends on your compiler/runtime architecture). I think you can get profit from branch weights if they are right less than 99.9% of the time.
- Speculating on type state means having semantically rich profiling information. It's not just a bunch of numbers. You need the profiler to describe a type to you, like: "I expect this access to see objects with fields x, y, z (in that order) and it has a prototype that has fields a, b, c, which then has a prototype with fields e, f, g".
See eg https://github.com/dotnet/runtime/blob/main/docs/design/core...
(where this is presented as a puzzle)....
To me, speculation is where the fail path exits the optimized code.
To handle JS's dynamism, guarding is usually not worth it (though JSC has the ability to do that, if the profiling says that the fail path is probable). I believe that most of HotSpot's perf comes from speculation rather than guarded devirt.
V8 is now doing profile-based guarded inlining for Wasm indirect calls. The guards don't deopt, so it's a form of biasing where the fail path does indeed go through the full indirect call. That means the fail path rejoins, and ultimately, downstream, you don't learn anything, e.g. that there were no aliasing side effects, or anything about the return type of the inlined code.
You can get some of the effect of speculation with tail duplication after biasing, but in order to get the full effect you'd have to tail-duplicate all the way to the end of a function, or even unroll another iteration of the loop. It's possible to do this if you're willing to spend a lot of code space by duplicating a lot of basic blocks.
But the expensive thing about speculation is the deopt path, which is a really expensive OSR transfer and usually throws away optimized code, too. So clearly biasing is a different tradeoff, and I wouldn't be surprised if biasing plus a little bit of tail duplication gets most of the benefit of deoptimization.
Looks like PYPY is the most extensible.
https://rpython.readthedocs.io/en/latest/logging.html
And that the JIT is rebuilt from rpython, so it is fairly open to extension.
Not sure if it’s the easiest overall.
I’m easy to look up if you want to pick my brain about JSC
In my Sciter, that uses QuickJS (no JIT), instead of JIT I've added C compiler. That means we can add not just JS modules but C modules too:
import * as cmod from "./cmodule.c"
Such cmodule will be compiled and executed on the fly into native code. Idea is simple each language is good for specific tasks. JS is flexible and C is performant - just use right tool that is most optimal for a task.c-modules play two major roles: FFI and number crunching code execution.
Sciter uses TCC compiler and runtime.
In total size of QuickJS + TCC binary bundle 500k + 220k = 720k.
For the comparison: V8 is of 40mb size.
https://sciter.com/c-modules-in-sciter/ https://sciter.com/here-we-go/
> In almost 10 years, Sciter UI engine has become the secret weapon of success for some of the most prominent antivirus products on the market: Norton Antivirus and Internet Security, Comodo Internet Security, ESET Antivirus, BitDefender Antivirus, and others.
What an intriguingly specific niche of customer! How come all these different anti-virus companies decided to use your platform?
One of the reasons: AV application should look modern to give an impression that the app is adequate to modern threats. So while app backend is relatively stable, its UI shall be easily tweakable. CSS/HTML is good for that.
Check this: https://sciter.com/wp-content/uploads/2018/06/n360.png
It's a bit sad that there is not a lot of talk and re-usable components from these companies for Sciter that can help us create snappy apps!
English has no 'correct' way to be written or spoken, nor does it need one, nor would it benefit from one, therefore, nor should it have one.
Speakers of English as a second language: you are what makes English a great language.
There may be no 'correct' way, but there are plenty of 'incomprehensible' ways. I once encountered a research paper that had clearly [0] been translated word-for-word from French into English and made no sense until I translated it word-for-word back to French...
[0]: actually it was only clear after I realised I should attempt the reverse translation ;)
re: translated math papers: haha we've all been there. Once I had to read a bunch of 70's-era papers from Russian Mathematicians. The translators, bless their hearts, I'm sure knew everything there was to know about Dickens and Dostoevsky, but it was clear they had no clue what the math was all about :-)
Oh well, Math is the universal language, right? chuckle
Grammerly was bad enough. One of my oldest friends is from Transylvania, and he could tell such great stories in his eastern-european accent and cadence. When he collected those stories into a book, he ran everything through grammerly, and the book reads like a soulless newscaster ;-(
When people start en mass to run their prose through LLM's to "correct" it, English will lose one of its main arteries.
What a lovely take on this topic! :)
(does this imply you're a fellow believer in the hypothesis that singing evolved before language?)
In order to understand somebody who speaks English in a different enough dialect, you have to really listen to the rhythm and melody--in order to puzzle out the meanings. The meanings are not hitting you in the face, they are more coy, and you have to seek them out while listening to songs you've never heard before!
Same goes with speaking with somebody who speaks English as a second language. You can hear the music in a way which is hard to do when listening to native speakers. Not impossible--once you realize what is happening, you can learn to pay attention to it.
But think about all the different ways you've hear English spoken...French accents, Nigerian accents, German accents, Russian accents, north Indian and south Indian accents, Mexican accents,.....It's like turning into a radio station playing the music of the world.
And unless they all were taking the time to learn English, we would not be hearing their music. And we would not be able to avail ourselves of an inexhaustible supply of new idioms, new ways of emphasizing, new ways of conveying subtle emotional cues...
They are patching inline-cache sites in an AOT binary and not seeing improvements.
Only 17% of the inline-cache sites could be optimized to what they call O2 level (listing 7). Most could only be optimized to O1 level (listing 6). The only difference from the baseline (listing 5) to O1 is that they replaced:
mov 0x101c(%rip), %rax # load the offset
with
mov 0x3, %rax # load the offset
I'm not very suprised that this did not help much. The old load is probably hoisted up and loaded into a renamed register very early, and it won't miss in the cache.
Basically they already have a pretty nice inline cache system at least for the monomorphic case, and messing with the exact instructions used to implement it doesn't help much. A JIT is able to do so much more, eg polymorphic cases, inlining of simple methods, and eliminating repeated checks of the same hidden class. Not to mention detecting at runtime that some unknown object is almost always an integer or a float and JITting code specialized for that.
People new to virtual machines often focus on the compiler, whereas the stuff that moves the needle is often around the runtime. How tagged and typed data is represented, the GC implementation, and the object layout. Eg this paper explores an interesting new tagging technique and makes a huge difference to performance (there's some author overlap): https://www.researchgate.net/figure/The-three-representation...
Incidentally the assembly syntax in the "Attempt to catch up" article is a bit confusing. It looks like the IC addresses are very close to the code, like almost on the same page. Stack overflow explains it:
GAS syntax for RIP-relative addressing looks like symbol + current_address (RIP), but it actually means symbol with respect to RIP.
There's an inconsistency with numeric literals:
[rip + 10] or AT&T 10(%rip) means 10 bytes past the end of this instruction
[rip + a] or AT&T a(%rip) means to calculate a rel32 displacement to reach a, not RIP + symbol value. (The GAS manual documents this special interpretation)
But the reality is that hand-optimized AoT builds remain the gold standard for performance work.
What makes this very complicated is that 1) language design plays a big part in performance and 2) CPUs change as well and this anecdotally seems to have more impact on interpreter than compiler performance.
With regards to 1), consider optimizing Javascript. It doesn't have machine integers, so you have to do a bunch of analysis to figure when something is being used as an integer and then you can make that code fast. There are many other cases. Python is even worse in this regard. In comparison AOT compiled languages are usually designed to be fast, so they make tradeoffs that favour performance at the cost of some level of abstraction / expressivity. The JVM is somewhere in the middle, and so is its performance.
With regards to 2) this paper is an example, as is https://inria.hal.science/hal-01100647/file/InterpIBr-hal.pd...
It doesn't get much attention now that WASM exists, but asm.js essentially solves this, so a more head-to-head comparison ought to be possible. (V8 has optimisations specific to asm.js.)
asm.js is more like a weird frontend to wasm than a dialect of JS.
[1] Maybe Go or Swift would be more apples-to-apples. But even then are there clear benchmarks showing Kotlin or C# beating similar AoT code? If anything the general sense of the community is that Go is faster than Java.
I've been around long enough to hear that Java and JIT are gonna overtake C++ any day now.
The title on this article doesn't help.
https://blog.codinghorror.com/on-managed-code-performance-ag...
And that was 2005. Modern .NET is much, much faster.
> If anything the general sense of the community is that Go is faster than Java.
Faster where?
It's considerably more complicated than that. After working in this area for 25 years, I have vacillated between extremes over decades-long arcs. The reality is much more nuanced than a four sentence HN comment. Profile and measure and stare at machine code. If you don't do that daily, it's hand waving and having hunches.
In my experience, while there are some negatives of the runtime selected, the vast majority of performance is won or lost at the algorithm level. It really doesn't matter that rust can be faster than ruby if you chose an O(n^3) algorithm. Rust will run the O(n^3) algorithm faster than ruby, for sure, but ruby will beat the pants off of rust if someone converts it into an O(n) algorithm.
It only starts mattering if you've already have an O(n) algorithm. However, in my experience, a LOT of programmers are happy writing a n^3 and moving on to the next task without considering what this will do.
for (i : foo) {
for (j : foo) {
for (k : foo) {
bar(i, j, k)
}
}
}
Here's comparison of Ruby with JS, and Rust is of course faster still: https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
If the code runs 100 times faster, it might just offset even highly inefficient implementation.
> a LOT of programmers are happy writing a n^3
I have the same experience.
Unfortunately, and this is an issue I keep fighting with in some .NET communities, languages like C, C++ and Rust tend to select for engineers which are more likely to care about writing reasonably efficient implementation.
At the same time, higher-level languages sometimes can almost encourage the blindness to the real world model of computation, the execution implications be damned. In such languages you will encounter way more people who will write O(n^3) algorithm and will fight you tooth and nail to keep it that way because they have zero understanding of the fundamentals, wasting the heroic effort by the runtime/compiler to keep it running acceptably well.
I would say this tracks. I spent some time doing research on JVMs and largely found that, for example, the Java community largely values building OO abstractions around program logic and structuring things in ways that generally require more runtime logic and safety checks. For example, Java generics are erased and replaced with casts in the bytecode. Those checks the JVM has to blindly perform in the interpreter and any lower compiler tiers that don't inline. Only when you get to opt tiers does the compiler start to inline enough to see enough context to be able to statically eliminate these checks.
Of course Java hides these checks because they should never fail, so it's easy to forget they are there. As an API designer and as a budding library writer, Java programmers learn to use these abstractions, like the nicety of generics, in order to make things more general and usable. That's the higher priority, and when the decision criteria comes down to performance versus reuse, programmers choose reuse all the time.
These safety checks and runtime logic are a constant factor in the performance of a given java application.
Further, they are mostly miniscule compared to other things you are paying for by using java. The class check requires loading the object from main memory/cpu cache but the actual check is a single cycle cmp check. Considering the fact that that object will then be immediately used by the following code (hence warm in cache) the price really isn't comparable to the already existing overhead of reaching down into ram to fetch it.
I won't say there aren't algorithms that will suffer, particularly if you are doing really heavy data crunching that extra check can be somewhat murder. However, in the very grand scheme of things, it's nothing compared to all the memory loading that goes on in a typical java application.
That is to say, the extra class cast on an `ArrayList<Point>` is nothing compared to the cost of the memory lookups when you do
int sum = 0;
for (var point : points) {
sum += point.x + point.y + point.z
}
Only a guard or, possibly, a final class type-check (at least it's the case for sealed classes or exact type comparisons in .NET). For anything else this will be more involved due to inheritance.
Obviously for any length above ~3 this won't dominate but JVM type system defaults don't make all this any easier.
That's the danger of algorithmic complexity. 100 is a constant factor. As n grows, the effects of that constant factor are overwhelmed by the algorithmic inefficiency. For something like an n^3, it really doesn't take long before the algorithm dominates the performance over any language considerations.
To put it in perspective, if the rust n^3 algorithm is 100x faster with n=10 compared to the ruby O(n) algorithm, it takes only around n=50 before ruby ends up faster than rust.
For the most part, the runtime complexity of languages is a relatively fixed factor. That's why algorithmic complexity ends up being extremely important, more so than the language choice.
I used to not think this way, but the more I've dealt with performance tuning the more I've come to realize the wisdom of Big Oh in day to day programming. Too many devs will justify an O(n^2) algorithm as being "simple" even though the O(n) algorithm is often just adding a new hashtable to the mix.
It also shows different Ruby implementations. I've tried truffleruby myself and it's blazing fast on long-running CPU-intensive tasks.
If you have something specific in mind, it can be more interesting to build and measure the exact scenario you’d like to know about (standard caveats to benchmarking properly apply), which is quite easier if you have, say, just two languages.
Likewise modern Android, runs reasonably well with its mix of JIT, AOT with JIT PGO metadata, baseline profiles shared across devices via Play Store.
The gold standard for anyone that actually cares about ultimate performance is hand written Assembly, naturally guided with a profilers capable to measure everything that the CPU is doing like VTune.
Or if you use SIMD-heavy path and your binary is built against, say, X86-64-v2/3 and the target supports AVX512, .NET will happily use the entirety of AVX512 thanks to JIT even when still using 256b-wide operations (i.e. bespoke path that uses Vector256) with AVX512VL. This tends to surpass what you can get out of runtime dispatch under LLVM.
re: Java challenges - those stem from the JVM bytecode being a very difficult optimization target i.e. every call is virtual by default with complex dispatch strategy, everything is a heap-allocated object by default save for very few primitives, generics lose type information and are never monomorphized - PGO optimization through tiered compilation and resulting guarded devirtualization and object escape analysis is something that reclaims performance in Java and makes it acceptable. C and C++ with templates are a massively easier optimization target for GCC, and GCC does not operate under strict time constraints too. Therefore we have the results that we do.
Also interesting data points here if you'd like to look at AOT capabilities of higher-level languages:
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Maybe that's because JIT is almost always used in languages that were slowed in the first place, e.g. due to GC.
Is there a JITing C compiler, or something like that? Would that even make sense?
Dynamo: A Transparent Dynamic Optimization System https://dl.acm.org/doi/pdf/10.1145/358438.349303
> We describe the design and implementation of Dynamo, a software dynamic optimization system that is capable of transparently improving the performance of a native instruction stream as it executes on the processor. The input native instruction stream to Dynamo can be dynamically generated (by a JIT for example), or it can come from the execution of a statically compiled native binary. This paper evaluates the Dynamo system in the latter, more challenging situation, in order to emphasize the limits, rather than the potential, of the system. Our experiments demonstrate that even statically optimized native binaries can be accelerated Dynamo, and often by a significant degree. For example, the average performance of -O optimized SpecInt95 benchmark binaries created by the HP product C compiler is improved to a level comparable to their -O4 optimized version running without Dynamo. Dynamo achieves this by focusing its efforts on optimization opportunities that tend to manifest only at runtime, and hence opportunities that might be difficult for a static compiler to exploit. Dynamo's operation is transparent in the sense that it does not depend on any user annotations or binary instrumentation, and does not require multiple runs, or any special compiler, operating system or hardware support. The Dynamo prototype presented here is a realistic implementation running on an HP PA-8000 workstation under the HPUX 10.20 operating system.
https://www.semanticscholar.org/paper/Dynamo%3A-a-transparen...
For purely array-based code, JIT is the only factor and Java can seriously compete with C/C++. It's impossible to be competitive with idiomatic Java code though.
C# has structs (value classes) if you bother to use them. Java has something allegedly similar with Project Valhalla, but my observation indicates they completely misunderstand the problem and their solution is worthless.
But I'd posit that one programming pattern enabled by a GC is concurrent programming. Java can happily create a bunch of promises/futures, throw them at a thread pool and let that be crunched without worrying about the lifetimes of stuff sent in or returned from these futures.
For single threaded stuff, C probably has java beat on memory and runtime. However, for multithreading it's simply easier to crank out correct threaded code in Java than it is in C.
IMO, this is what has made Go so appealing. Go doesn't produce the fastest binaries on the planet, but it does have nice concurrency primitives and a GC that makes highly parallel processes easy.
For languages like rust/C/C++, thread safe data structures are VERY hard to pull off. That's because tracking the lifetime of things tracked by the data structures introduces all sorts of heartburn.
What GCed languages buy you is not needing to track those lifetimes. Yes, you can still have data races and shared memory mutation problems, but you can also write thread safe data structures like caches without the herculean efforts needed to communicate with users of the cache who owns what when and when that thing dies.
The best that Rust and C++ can do to solve these problems is ARC and a LOT of copying.
Hahah spicy take, I'd be interested to hear more. It definitely might not bode well that they opened the "Generics Reification" talk at JVMLS 2024 with "we have no answers, only problems."
* The compiler isn't actually guaranteed to store them by value at all. Basically, they're written to be an "optional extension" rather than a first-class feature in their own right.
* Everything is forced to be immutable, so you can't actually write most of the code that would take advantage of value types in the first place. Hot take: functional programming is mainly a bad workaround for languages that don't support value types in the first place.
(I suppose if the list of things you can do with structs is very short, this will be nowhere near as useful but will also reduce the amount of compiler changes)
Random jars taken out of Maven central should be able to continue to execute in a Valhala enabled JVM, without changes in their original semantics, while at the same time being able somewhat to take advantage of the Valhala world.
Naturally there is always the issue of APIs that no longer exist like Thread.stop(), but that is orthogonal to the idea to have binary libraries keep working in a new value aware world.
There are tons of compiler changes, minimal semantic changes and keeping bytecode ABI as much as possible is the engineering challenge.
Yes, for example, compiling C to JavaScript (or asm.js, etc. [0]) leads to the C code being JITed.
And yes, there are definitely benchmarks where this is actually faster. Any time that a typical C compiler can't see that inlining makes sense is such an opportunity, as the JIT compiler sees the runtime behavior. The speedup can be very large. However, in practice, most codebases get inlined well using clang/gcc/etc., leaving few such opportunities.
[0] This may also happen when compiling C to WebAssembly, but it depends on whether the wasm runtime does JIT optimizations - many do not and instead focus on static optimizations, for simplicity.
People have been doing runtime code generation for a very long time for exactly this reason.
A general implementation faster than, say, g++ is a completely different beast.
Two weights, two measures.
If you want to further discuss what is what, lets see how up to date is your ISO knowledge, versus the plethora of extensions across C and C++ compilers.
V8 better than the JVM? Insanity, maybe it can come to within an order of magnitude in terms of performance.
It's literally the framing of the linked article though, which takes as a prior that JIT compilers are already ahead of AoT toolchains. And... they aren't!
"The fastest contemporary JavaScript implementations use JIT compilers [27]. ... However, JIT compilers may not be desirable or simply not available in some contexts, for instance if programs are to be executed on platforms with too limited resources or if the architecture forbids dynamic code generation. Ahead of time (AoT) compilers offer a response to these situations.
Hopc [25] is an AoT JavaScript-to-C compiler. Its performance is often in the same range as that of the fastest JIT compilers but its impossibility to adapt the code executed at runtime seems a handicap for some patterns and benchmarks [27]."
In the context of JS it's reasonable to think that JIT may have an advantage, as the language is difficult to statically analyse.
I assumed they were talking about the general case, which is nearly useless to discuss. I just kind of filtered it out as internecine bickering amongst academics. The actual data are still interesting tho.
What promised advantages are you waiting on?
There are lots of systems that have architectures that are similar to HotSpot, or that surpass it in some way. V8 is just one.
The actual promise is just: JITs make dynamic languages faster and they are better at doing that than AOTs. I think lots of systems have delivered on that promise.
> JITs make dynamic languages faster and they are better at doing that than AOTs
Indeed.
I think Virgil could benefit a little from runtime information. For example, it could make better inlining and register allocation decisions, as well as code layout. I have a feeling that Virgil code would benefit a little from guarded inlining, but I don't think full-on speculation would help. In general, a lot of polymorphism can melt away if you can look at the whole program. Couple that also with Virgil's compiler doing monomorphization, which means that using parametric polymorphism costs only code space, and I think the gap is pretty small. I'd expect you could maybe get another 10-20% from these things all together--that's a lot of work to get a small amount.
The linked article doesn't help here because the abstract only mentions Javascript in the context of their work to prove their concept, but the body of the paper is clearer that it is discussing JIT vs AOT in the context of Javascript specifically.
Not all “JIT dominant” languages rely on ICs as part of the JIT’s performance story, but enough of them do that it’s worth studying.
And JS happens to be the language where ICs have been taken the furthest, in terms of just how many different ways have been investigated and how many person years went into tuning them. So in some sense they’re picking the hardest fight. I think that’s a good thing.
There are places where it hasn't, but that's more due to missing features than JIT vs AOT. Java only got SIMD support recently and it's still in a preview mode, partly because it's all blocking on Valhalla value types.
PGO can make a big difference to C++ codebases, and as JIT is basically PGO with better deployment/developer ergonomics it could probably also work in C++ too. It's just that the most performance sensitive C++ codebases like Chrome prefer to take the build system complexity hit and get the benefits of PGO without the costs, and most C++ codebases just go without.
To be clear, successful JIT do runtime profiling+optimization, at significant benefit.
But on net, JIT languages are slower.
It is a valid question to ask whether AOT binaries can selectively use runtime optimizations, making them even faster.
But the fact is that AOT compilers are usually for well-designed languages that don't need those inline caches because the designers properly specified a type system that would guarantee a field is always stored at the same offset.
They might benefit from a similar mechanism to predict branches and indirect branches (i.e. virtual/dynamic dispatch), but they already have compile-time profile-guided optimization and CPU branch predictors at runtime.
Furthermore, for branches that always go in one direction except for seldom changes, there are also frameworks like the Linux kernel "alternatives" and "static key" mechanisms.
So the opportunity for making things better with self-modifying code is limited to code where all those mechanisms don't work well, and the overhead of the runtime profiling is worth it.
Which is probably very rare and not worth bringing it a JIT compiler for.