There are some popular abstractions to writing CSS such as Tailwind. Although I do see it misguiding a lot of people. When you don't know CSS but want a webpage, use a template instead. If you want deep custom styling you will need to understand CSS. Tailwind is just a collection of predefined utility classes which you then over use, breaking a few clean code principles along the way, but you get a decent looking website without writing all the utility classes yourself, which can be helpful especially in larger team projects.
There are improvements to this problem such as DaisyUI.
But regardless, they do require some understanding of CSS. And if you do understand some CSS, getting to the next level and learning how to write scalable CSS is not much harder. The simple requirement of having global and scoped styling is a given in every modern framework.
This is partly what led me to create a guide on writing modern scalable HTML and CSS: https://webdev.bryanhogan.com/
- Tailwind (wow, the website is laggy): https://tailwindcss.com/
- DaisyUI: https://daisyui.com/
- Some modern framework, e.g. Astro: https://astro.build/
Tailwind CSS provides low-level utility classes, wich usually inlcude only one CSS rule.
daisyUI classes are a combination of multiple CSS rule that are named semantically for each part of the UI.
So, to put it simple, Tailwind re-implements css property-value pairs as classnames, whereas daisyui re-implements css classnames.It seems like the whole dance is to avoid
class="btn" style="font-color: #3e3"
So what is different from above is that a style override is now possible via class like class="btn font-color-3e3"
(or whatever tailwind provides as builtin class). Are these layers of indirection worth it, and still needed with modern css?
I remember we came to css frameworks and BEM because it was difficult to scope css.I suspect this reflects the cultural problem that in many organizations no one really wants to create or stick to a systematic design.
Scoping CSS isn't trivial as a site grows large, but it's far from intractable.
Tailwind's orientation on concrete details everywhere is the "just give up" solution -- stop trying to get the organization and culture to do work they don't want to do.
EDIT: I'd also guess there's an element of poor feedback loops for most development tools. When people people talk about things like "I don't want to have to look up what every class means", they're speaking to one reality of code componentization across the multiple dimensions of styling/semantics/markup/logic in development environments that often can't support interactive, legible, and interconnective feedback as development is done. There are probably solutions to this but they're more involved and less well known or fungible than just collapsing styling/semantics/markup into a single dimension around a consistent constrained UI domain language you can add to your resume in a week tops. This is friendlier to the predominant "culture" for building front ends right now.
Yes, and that is why I am genuinely curious whether going the nuclear approach is still needed, or that css variables, @scope and what-not of today solves the problems of the past.
Because it seems that Tailwind introduces problems that CSS sought to resolve, and now DaisyUI seeks to resolve the problems of Tailwind.
Are we now at a point that devs do not know enough about the basics and are mentally stuck on tools they do know? Or is it that the old problems still have not been solved?
> Are we now at a point that devs do not know enough about the basics and are mentally stuck on tools they do know? Or is it that the old problems still have not been solved?
You should read all of https://tailwindcss.com/docs/styling-with-utility-classes. Experienced developers use Tailwind because it solves real problems with CSS that are hard to understand until you've worked on complex sites, with complex designs, and/or with large teams. People will often tar Tailwind users as people that don't understand CSS well when this isn't the case.
Plain CSS is fine for simple designs and document based sites, but e.g. cascading styles, specificity, and the way styles are spread between files becomes a nightmare to grow and maintain later. CSS wasn't invented with the kinds of complex responsive UIs and designs we need to write now, so it's not a surprise the traditional way doesn't scale well.
Ever worked on Java/OOP code with huge complex fragile inheritance trees spread across files where you can't figure out which piece of code is overriding something, or how to make your change without breaking something else? It's not unlike that, yet people will blindly defend the traditional CSS approach because the flaws aren't widely accepted yet.
So the question is whether Tailwind is now becoming an obsolete approach. Especially as DaisyUI tries to put yet another block on the Jenga tower.
Problems/friction here is still: now I'm forced to give verbose names to all my divs, CSS is verbose, responsive CSS is very verbose, you can't easily compose the styles from different classes (like adding a shadow or text styling from elsewhere, where each was multiple lines of CSS), styling is split between the HTML and CSS files which slows down editing and debugging, it's hard to keep styling/spacing/sizing consistent unless you (verbosely) use variables everywhere.
All of these add up to make writing and maintaining CSS a draining and frustrating experience, especially if you want to quickly iterate on a design where you're not quite sure yet how it should look.
I'm not a user of DaisyUI but Tailwind still has a lot of pros over standard CSS and BEM.
> to put yet another block on the Jenga tower.
In a similar thought, why not write the styles directly on the HTML? Heavily restyling a site always requires modifying the HTML along with the CSS and adding divs that are only there for styling, so let's admit they're not separate and remove a layer of indirection and remove the extra verbosity BEM brings? BEM is mostly admitting that cascading and specificity are CSS features to avoid, so why stop there?
It seems to me really learning CSS has been something most devs who started doing anything else have long wanted to avoid. I suspect it just scratches different itches and feels more like configuration than programming. And of course once an abstraction layer becomes key in established development culture, the opportunities for reward are probably broader with the abstraction than with the layers underneath it. Not sure styling has coalesced around Tailwind or DaisyUI enough to lock that in, though.
I'd guess css vars, @scope, etc do solve some problems. I'd also guess something equivalent to full native mixins would be needed to solve most technical expressive/organizational problems and I'm not sure css vars get there. Plus there's the various factors in org culture that tend to undervalue all kinds of areas of front-end design and engineering (which I'd guess largely boil down to a combination of the incentives towards conversion-oriented tinkering and bikeshedding pride among recognized product stakeholders).
> I'd also guess something equivalent to full native mixins would be needed to solve most technical expressive/organizational problems and I'm not sure css vars get there
You said native, but could a CSS preprocessor in the meantime fill that gap? If @layer and @scope would fix the problems pre-BEM, I think we are done then. > Plus there's the various factors in org culture that tend to undervalue all kinds of areas of front-end design and engineering
Yes, if it is people just don't want to reuse, but want to have a quick hack for something like <button class="class_6447823468">
then it is more a tool for an organization/skill problem I guess.I just don't see how you can reach and enforce a consistent, maintainable styling across a medium to large website with something like Tailwind. Do people trade quality, consistency and freedom for a limited set of design tokens that might be applied inconsistently?
I have to admit I have not done much in css since a long time, and given the enthusiasm for Tailwind I wonder if my understanding is lacking.
https://pdx.su/blog/2023-07-26-tailwind-and-the-death-of-cra...
This article is coming up on two years old, and still holds true. You can just now do a lot of the things that required external tooling in plain css
And I'm really glad it brings the context of web craftsmanship into this, I think it's related. As I've argued elsewhere in-discussion, a fair portion of Tailwind's appeal probably comes from the way it fits with the "grain" of business web dev culture, which itself is driven by product management culture oriented around conversion metrics (often wielding iffy A/B testing) and rewards for bikeshedding. The benefits of craftsmanship or systematic design are less legible and so design direction and front-end tasks tend to be one-off screen-by-screen and pretty churn-y. Semantics are an afterthought and invisible to most stakeholders, attempts to systematize are often seen as irrelevant if not obstacles to business goals.
Tailwind just gives up. Give the business and its agents what they want, get through your task list, and find somewhere else to care about the subtleties of quality.
These developers come from all sorts, backend, mobile, whatever, but all share a uniform disdain for frontend web. It's something to get done and get out of the way so you can get back to "real" programming.
And so anything that slows down the "getting things done" step is seen as an obtuse undue burden. Learning JS gets a small pass (a lot of criticism too, some justified, some tired, and some unjust) since its at least got the dressings of a "real" programming language, and HTML is simple enough that you can learn most of what you need in an afternoon. But CSS doesn't get that pass. Its not really a programming language, and its not drop dead simple. Its actually rather complex, and used to be even harder.
And so, time and time again, we see these tools that aim to be a panacea for this issue. ExtJS, Bootstrap, BEM, Tailwind, there's a long lineage of these things. And they all try and shield the poor developer from having to actually learn to use the tools at hand.
I'm not going to use the tired analogy of a carpenter not knowing how to use a hammer so he uses a rock instead, because that does some disservice to tools like Tailwind, which are impressive engineering feats in their own right. Rather, its a guy normally used to working with sheet metals being tasked to frame a house. He uses his peen hammer to drive nails, and it works well enough, as long as he's just putting nails into wood. But the moment he needs to remove some sticks to open up a new doorway where there were previously studs, suddenly he finds that he has no claw on the end to pull the nails out, and has to resort to using a screwdriver and a pair of pliers.
Thats what tailwind is. The peen hammer. You can write a frontend just fine with it. But the moment you have to change anything already written down, you run face first into its limitations. So you find yourself working your way through templates or whatever the analog in your project is, pulling out bg-blue-300 and replacing it with bg-purple-300, maybe using some find-and-replace to help with the process, but knowing you cant rely on it entirely because there are some blue-300 things you want to stay blue and others you don't.
Now, that isn't quite the panacea it can sound like. The standard components like buttons and dropdowns are solved quickly and then you have the unusual components that always show up here and there, which are more likely to stand out. But, that was my experience with BEM/Bootstrap/whatever before that as well.
I do think there are tooling shortcomings that could change required investments and therefore organizational outlooks, and that the Tailwind approach comes with some technical debts that could an alternative like that worth it. But it'd take a team with a good amount of free time, experience, and unusual levels of insight to produce such a thing. Probably some clout to get it off the ground.
In the meanwhile, Tailwind represents a plausibly acceptable local maxima that coincides with a lot of other things about larger web dev practices and culture.
And to be clear, mine is a descriptive assessment, not a normative one. Tailwind is functionally adaptive to the dysfunctions as well as the functions of the predominate business web dev culture, not an expression of worthy ideals.
Second off, tailwinds true power becomes way more obvious if you consider pseudo selectors like lg: and hover:.
But designers I've worked with -- and I've really got to defer to their expertise here -- often seem to be too constrained by the fixed design structure on what I'll call "signature" sites or pages. For things that aren't that important/visible, sure, these general systems work well enough. But for other things, there's a specific vision they are trying to achieve, and forcing that through something like daisyui and bootstrap is a hell of a lot more work (for me) than building from css directly, or from utility classes like tailwind provides.
I think the reality is, the developer is building *app-level* components from html, css, and js. Naturally, you reach for something to take drudgery out of it, thus you work in terms of a middle-level abstraction. daisyui and tailwind are both such abstractions, so from a high-level there's isn't really much distinction or argument to be had. tailwind is somewhat lower level and more flexible while daisyui does more for you at the cost of reduced flexibility. Obviously, you pick something like daisyui when you're pretty sure you don't want/need the extra flexibility of tailwind, or tailwind when you're in doubt. Since you're going to have an app-level library of components, it's just not a big deal either way, just a matter of how pleasant it will be to develop and maintain those components.
Perhaps the only difference when using hidden is the unintended consequence of hiding content if the parent has a fixed height
This is css community fundamentals. It works “perfectly”, but make sure your height is not specified. Oh, and don’t change the container type. And with time it all depends more and more on other hacks, until your layout turns into a knot of hacks and cross-sectional assumptions smeared all across the “codebase”.
And then you ought to make fully isolated non-leaky components with it. I mean, you can’t, but here’s a hack to make them fit together. I mean, in this particular case, wow thank god the container is already position absolute.
The seeming complexity here is because people refuse to learn the box model, so they learn all sorts of incantations and guess at what they need to do: https://developer.mozilla.org/en-US/docs/Learn_web_developme...
And yes, C is a pile of crap too. I programmed in it for 15 years.
This contrasts to every modern language, regardless of declarative or not, where to get the effect you import it explicitly into a chunk/block/component/etc.
If css was C, it could add “unsigned” to every first int variable in a function that goes after a typedef. Which was part of “aspect oriented programming”, which was deemed an absurdly bad practice, to put it simply.
Just learn it! It's worth it. It also makes Tailwind and all those abstractions way easier to grasp.
P.S. Sass (SCSS) is incredibly powerful. Learn that too!
Tailwind is a prime example on how good marketing can help you win a market, even if the alternative is free, even if it's already crowded, even if your product is trash. Marketing wins.
Edit: I have used Tailwind, a lot. Recently, upgrading from v3 to v4 in a Next.JS project, which was supposed to be a no brainer, turned out to be a four hour ordeal. I cannot spend that much time just to make sure that "background-color: red" still works, lmao, it is such a travesty. Because of that, I'm in the process of removing it from my projects now.
It has pros and cons like anything though. Trying to style a fundamental component is pretty painful. Like imagine your company’s main “button” element. It’s got 8 different sizes, optional icons on both sides, animations, styles, each needing to support different color combos. Tailwind is miserable for that. You get giant huge balls of spaghetti classes all over your button, and it’s pretty incomprehensible.
But for “glue” styles, it’s freakin amazing. Putting those components together, giving them spacing, even making simple components that don’t have lots of conditional properties? It’s really nice. You can style stuff quickly and consistently right from the markdown, you don’t have to think of classnames for every teeny little thing, and you can somewhat imagine what stuff looks like just by looking at the jsx.
I remember the crazy hype around it when it got popular, and it really put me off. Didn’t even try it for a long time. Now I’m in a codebase that doesn’t have it, and I miss it! I don’t miss it terribly, but it was a nice little QOL upgrade
I still don’t understand what it brings over putting style= whatever on the element.
You can't put a style for dark mode and one for light mode. Lifting these properties from styles to classes allows you to combine them with media queries and states.
They said
> Like imagine your company’s main “button” element. It’s got 8 different sizes, optional icons on both sides, animations, styles, each needing to support different color combos. Tailwind is miserable for that. You get giant huge balls of spaghetti classes all over your button, and it’s pretty incomprehensible.
Which to me sounds like they would not use Tailwind for dark mode / light mode things either. But I might be misunderstanding
Try to maintain that horrent webapp.
PD: That webapp it's what a ex co-worker called "technical bankrupt"
.brand-btn {}
.brand-btn--inverted {}
.brand-btn--icon-right {}
.brand-btn--smaln {}
.brand-btn--smaller {}
.brand-btn--big {}
<button class="brand-btn brand-btn--icon-right brand-btn--small brand-btn--inverted" />
However, very rarely need too many combinations of the same button with a brand logo.
You can have a nice component with all the cases, type-safe, and apply few utility classes to produce more maintainable code.
I guess I didn’t explain fully, but for things like the button example, I use regular ol css modules. Tailwind is for all the glue. And in my experience, most of the css you write when working on a feature is glue.
Its biggest problem is that it's a leaky abstraction. The classes translate _almost_ 1:1 to the equivalent CSS, but not quite and not always. In the best case scenario, you use a utility class and don't think about the CSS. In the worst, you must understand both how to implement the feature in CSS and how Tailwind does the translation. Then you need to think how to make Tailwind do what you want to do in CSS.
All of this adds a considerable amount of mental overhead while developing. And in the best case scenario developers don't even bother learning CSS, which eventually leads to a stagnation of knowledge. It wouldn't surprise me if some junior frontend developers don't even understand CSS, and just call themselves "Tailwind developers".
Yes, all abstractions move the focus to a higher layer up the stack, but the troubling thing with Tailwind is that on one hand it pretends that it's a lightweight abstraction (or not an abstraction at all[1]!), while at the same time causing confusion and degradation of knowledge of what it's supposed to be abstracting.
And then there's the insanity of seeing dozens of utility classes on elements, where if you're not careful, each one could look and behave slightly differently. The number of times I've been tempted to just change the margin value on a single element to fix something is too high. It reminds me of the ` ` and single-pixel GIF spacer hacks we used decades ago. The claimed solution to this are components, which sometimes are not a good fit, or grouping utility classes into a single class, but then why am I using Tailwind at all? There are also libraries like DaisyUI built on top of Tailwind to resolve this problem, but the thought of piling more abstractions on this Jenga tower makes me shudder.
I can understand why developers who are not great designers would find it appealing, and how it could be useful while prototyping, but in both cases using plain CSS (with some pre-processor, if you must) would be more maintainable and beneficial for the developer in the long run, while only slightly more inconvenient in the short-term.
Not in my experience.
- Ability to use pseudo-selectors, etc. in "inline-styles"
- Limited set of predefined values to use for padding, margin, and such that make it a bit easier to stay consistent
- Some helpful utilities like good looking shadows and animations
Sure, I could achieve all of that in a different way. Nothing about it is ground-breaking or even unique, but it's a nice package that works well for me.
With the ability to predefine css constants I guess it's now possible to use the style prop directly and not have to use raw hex colors and pixel values (eg. there are css libraries with these https://open-props.style).
You might think that is too long but that amount of time to migrate IMO is short.
What I am dealing now is a mix of styled components, SCSS and global styles. 4 hours is not even close enough to deal with half of it.
I will take TailwindCSS any day over this mess.
What does "it" relate to in the last sentence? Tailwind or Next.JS?
Anyway, making sure that background color still works, is that an argument for Tailwind? Wouldn't that be a great argument for simply using standard CSS properly?
They're not arguing for Tailwind. They have used Tailwind.
TIL that I have just been manipulated and that my joy of using it is really just ignorance. Good to know.
> And if you do understand some CSS, getting to the next level and learning how to write scalable CSS is not much harder.
I want to believe.
I know some CSS and can write SCSS. But reaching the next level seems difficult.
Humans think comparatively. So, it might help to tell them what CSS replaces.
HTML has many structures: text, images, links, tables, divisions, etc. We'd have to style them in a procedurally-generated layout. We'd learn a GUI or 2D graphics engine. Maybe several, use a cross-platform with its limits, or write our own. At one point, we needed native extensions like Flash.
Learning all of that would be difficult even for an experienced programmer. Whereas, many casual coders have learned CSS fairly easily. Then, it's usually just a matter of twiddling with it until it works right. Also, browsers make the twiddling cycle fast and easy vs testing homebrew GUI's.
So, it's definitely easier most of the time. It's not always what's best. It's a nice baseline for HTML, though.
With traditional HTML layout, I could just write out a document, and reasonably expect that it would come out looking right: but using CSS was a frustrating, trial-and-error process, where it was often easier to change my design to fit what the CSS was willing to do than to suffer along, wrestling with endless side-effects, trying to make something happen that would have been easy with tables.
That is true. It's easy to learn. It's easy to get to do straight-forward things. It's too unpredictable in many, use cases where an alternative layout might be used. However, those required actual programming on top of executing, third-party code.
They went with usually easy and safe for better or worse.
Back then, CSS implementations had a lot more quirks and you had to keep all of this in your head. Just because one combination of CSS properties in Firefox worked one way did not mean it worked even similarly in Internet Explorer.
Android has constrain layout, css is now at level 4 and still doesn't have it, it has at least 5 overlapping layout mechanisms. I guess more choices are always fun, if you are a code poet instead of an engineer.
CSS was designed without engineers' consideration, while these days it's mainly the (front-end) engineers that write them. No module system, and integration to the rest of the web stack by APIs that feel accidental, class=? <link>?, var(--?), centering things...
Don't even get me started on css frameworks, why do I have to do so much work to style on the web, while it's barely any cognitive load to style on any other platform?
I mean, if you're talking Clean Code the book, I think Tailwind does that "break it down too far" part pretty well.
The tailwind page doesn't manage to have responsive layout that doesn't jump around at arbitrary widths. Instead of floating/moving elements seamlessly when the width is reduced, they suddenly jump around to their next position. This is rather "meh", not great. I guess they go full in with media queries.
The original justification was 'scaling' (a word that stands behind a lot of bad behavior, actually), because you cannot just write bare CSS for a large production website, obviously. But then it creeps down the ladder until pretty soon your hobby website is a 20 megabyte SPA with 500 NPM packages backing it.
In 2010 there existed incredibly solid arguments for abstraction over the DOM. You had browsers with insane quirks and you had no choice but to support them. Over a decade and a half later, I'd argue we are in a completely different world. The only browser that bites my hand these days is Safari, and it's barely a nibble compared to what we used to deal with.
Those who adapt to the new reality will likely outpace those who continue to hobble themselves with rusty old training wheels.
I love CSS. I can make it do a tap dance and enjoy getting into the weeds with it.
JavaScript… is an entirely different ball of wax.
You see, I was there in the beginning, where major breaking changes in JavaScript existed not only between the major browsers, but also between point releases of the same damn browser.
I tried. Really, I tried. But after a few years I realized I had an epic case of PTSD where JavaScript is concerned, and to this day I see it as Lucifer’s own programming language, explicitly designed to drive developers mad.
What compounds this is a total refusal by the developers of JavaScript to do what every single other programming and scripting language out there has done copiously, and even eagerly - to deprecate old and obsolete features, and especially bad design choices. JavaScript does none of this, choosing instead to layer more inadvisable workarounds over already-traumatizing bad decisions.
Which is why I eagerly await the death of JavaScript at the hands of WebAssembly. Good riddance to a pox on the Internet.
Having 25 developers trying to manage a CSS stylesheet together while naming classes does not scale.
Having 25 developers not worry so much about stepping on other people’s toes with Tailwind scales better.
Or in a nutshell: What is one of the hardest problems in CS? Naming things. What is Tailwind’s biggest feature? Build a frontend with minimal need to name things.
Afaik we came from plain CSS -> BEM, because scoping styles was hard, so people found a discipline in naming things to isolate styling. Scoping did not exist in CSS.
Then we got a movement from BEM -> Tailwind, because doing the scoping by hand was a bit difficult(?)
Then we get Tailwind -> Tailwind + DaisyUI because Tailwind results in messy concretion.
--------
The question I have: are the modularity/scoping primitives in modern css good enough now, rendering Tailwind e.a obsolete?
Are we still using Tailwind because people do not understand the original problem?
Maybe someone can enlighten me.
CSS already has @layer; and @scope is coming (waiting for firefox).
There are naming conventions like bem. There are also tools to guarantee unique class names (css modules, 'single-file components' in various js frameworks).
There are design systems to standardize and reduce the amount of CSS.
There are web components, with their styles encapsulated in the shadow DOM.
As opposed to 25 developers trying to manage a React component together? I don't think that's feasible either.
Tawilwind was created at a time when we were still feeling the IE days, triton was still a thing and people generally had to look up resets or how to setup tooling to help them with vendor prefixes (that was before Interop was a thing), etc. All this while, designers would ship individual design tokens for implementation (e.g. a button, a combo box). Things like “styled components” would feel like a relief because “oh I can style a button without breaking the entire website”.
Since then, all these points of friction have been improved or removed all together. We wouldn't lose anything if we revisit the platform and see how we can get all the benefits of tailwind without actually adopting it by default.
By the way, the same argument can be made about React and revisiting what one can do with modern DOM features.
I guess something all frameworks born in the past to solve real problems have in common - we tend to forget to deprecate them once the underlying need for them was gone.
Your comment suggests you mean 25 developers simultaneously
2 developers per year can easily maintain a coherent stylesheet.
For example, there’s a component called “InlineStack” which is just a javascript wrapper for a div with flex. This stuff drives me nuts.
[0]: https://github.com/Shopify/polaris/blob/eb6161f6b4e02679b5e8...
Compare the following:
<Stack gap={2} direction="row">
<Box>
<Avatar />
</Box>
<Box>
<Button />
</Box>
</Stack>
-----
<MyCustomWrapper>
<InnerChild>
<Avatar>
</InnerChild>
<InnerChild>
<Button />
</InnerChild>
</MyCustomWrapper>
<div className=“flex gap-2”>
<Button/>
<Avatar/>
<\div>
Then just apply the box styles using *: selector or directly in the componentWhile I understand the gut reaction to seeing something like InlineStack, it’s not any different than a utility class except the abstraction has been made on the component level instead of the CSS level within a bunch of different components. The other thing is that these types of components provide a layer for abstraction that extends beyond the web. If I’m writing a app that targets web and native mobile, I can let the compiler decide which version to place in the build to take advantage of native features of the platform.
At a certain scale, programming becomes about maintaining consistency at said scale and less about the craftsmanship of an individual component. As a developer who also enjoys writing CSS and building layouts myself by hand, I understand your frustration but it’s misguided towards a group of developers who are trying to solve different problems.
We don’t need to implement everything that FAANG comes up with in their “innovation labs” and I 100% believe that there is a place for handcrafted code in applications for decades to come. But let’s not lose site of the fact that table saws haven’t replaced hand saws. They serve different purposes for different audiences and that’s okay!
But I have to know that stars represent html italic tags (and bunches of other stuff).
Thankfully this has been standardised and every markdown parser knows what stars mean. So I only have to learn this once.
Most frameworks haven’t been standardised and that’s where the frustration lies.
Abstraction is good when it becomes a commonality, bad when it remains niche.
Semantics is at some point arbitrarily agreed upon and memorized.
This is one of the biggest pros for Tailwind, is that it leads people away from this misbegotten mindset. The scare quotes around "semantic" are right. It's amazing how many of the same people stress separation of concerns to separate content from presentation, then turn around and name the presentation after the content.
Semantics evolve over time. This is true of natural language and coding practice.
If the class name is not enough for me to guess, I just hover the class name and the LSP will show me the applied styles.
Another issue is that Shopify changes the name of these components for no reason, for example InlineStack was once called Inline, then HorizontalStack, then InlineStack, while the flex box model hasn’t change since 2012
CSS for layout takes sometime getting use too.
For me, the benefit of any css framework is not in prepackaged styles - it’s in simplifying layout for desktop/tablet/phone.
If you just copy classes and don't care to understand them, it's a different story of course.
by css fundamentals, they just mean what the various style properties do.
At every single company I worked for, I had to teach people to stop using div tag for everything. You can style things however you want, or even create components that the browser does not allow you to style (as long as you have fallbacks).
Then an accessibility lawsuit came in and suddenly people were very interested in the semantic meaning behind each tag
And the crazy nesting of divs 5, 10, or even 15 layers deep.
Like… _no._ Just hand your senior card back to the issuer, and go back to being a junior. If you cannot create a simple layout with only 2-3 layers of divs _at most,_ there is something seriously wrong with your front-end skill set.
The root cause always seem to be the same.
Pressure to get things done now. No time in the future to correct things. Possibility of getting fired for falling behind your peers that make the same shortcuts while you attempt to do things better.
It’s always an issue with management that doesn’t care about doing things correct. So the incentive to keep your job is always perverse.
Can you elaborate a bit on what you mean please?
You should let the defaults do their job, but they don't do very much. HTML's main semantic is to give things a hierarchical structure. Visually it's a free for all after that
https://developer.mozilla.org/en-US/docs/Glossary/Semantics#...
no no no, different elements have different behaviours. for example, a button automatically has accessibility features like being able to tab to it and select with Enter key, which is essential for a screenreader. do that with a div and you end up building the functionality from scratch.
if all you care about is the visuals, sure, there's little difference, but once you scratch the surface you will have a poor product by not using the correct elements (where there is a clear "correct" ofc, sometimes it's subjective).
Occasionally there might be a particular issue that requires contemplation or reading the manual, but that is true of any sufficiently complex design system, especially a living specification such as CSS.
I recommend familiarizing yourself with new features as they are adopted. For example, front end devs are going to need to learn Houdini.
Css is a pile of low-effort crap targeted specifically at ad-hoc problems web designers had. It can make front pages, and sucks at everything else.
> It can make front pages, and sucks at everything else
I've made some very slick apps and widgets over the years using CSS. CSS isn't the problem, a lack of imagination is. CSS actually covers quite a lot of cases today, and with Houdini etc being exposed, the sky will soon be the limit.
There’s a flex-row-wrap root with grow-1 containers. Each container is a grid with two columns: fit label, auto control. Visually it’s row of forms of auto-size. Sometimes I want to put a long text into the control column, e.g. as a description of a preceding input. But it participates in size request and makes its grid expand and take all space in a flex row, or more. I want it to request zero space instead, as if it wasn’t there, but take whatever other “controls” received.
In a proper boxing model of a non-web library 15 years ago I’d set the text’s “size request” width to a small value and put all control-column elements into a size group. So they all request the same (max among) width. The predictability of the size request-allocate loop makes it trivial to figure out.
I expect some sort of ad-hoc restriction on either a grid, controls, flex root, whatever. It’s a good chance to disprove me and explode my imagination.
I don't pretend to know every dark corner of typescript, neither for CSS. But knowing enough detail to be efficient and write maintainable and easily extendable code is important.
Don't let perfect be the enemy of good.
Understanding the approximate power of things like flexbox and having some aesthetic taste is much of the battle. You have to be willing to get your hands dirty. CSS is almost entirely about art. Figure out which paint brushes and techniques work best for you. There are a lot of viable paths.
As the grandparent comment said, don't let the perfect be the enemy of the good.
How many features do the various APIs altogether have.
How many features do the various object models have, CSSOM, SVG DOM, HTML DOM, Shadow DOM...
What is your knowledge of all these features in comparison to CSS features?
Jumping off of that and go look at any mature language and CS subject, there is probably too much for you "know" completely, but there is of course possibility to "know" a general argument for how to use it properly, once that is known individual things is just looking up syntax.
Very Classy. But not CSS Classy.
When you start digging into all the different HTML elements and aria guidelines (for example, the differences between `<nav />` and `<menu role="menubar" />`), I think development starts to be a bit more clear, because you start to see how your tools are intended to be used. I think it also makes decisions around CSS styling more clear. And as a bonus, your code just starts becoming more accessible, which is nice.
https://developer.mozilla.org/en-US/docs/Web/Accessibility/A...
1. Accessibility is now an afterthought
2. Giant runtime you have to download for every website
3. Bewildering non-native behaviour on mobile
However for the “app” part (after sign in) it’s a one-time download, cached by service worker, only takes a split second.
It would be really nice if flutter could produce a AOT compilation of the “semantic” HTML for the initial page and then hydrate it. Then it’d be pretty similar to waiting for JS bundles for interactivity.
And that's the downside. What would be just two or three nested <div>s in HTML+CSS turns into several screens of widgets, making navigation and debugging much harder. I once had an issue with extra margin in one of Flutter's built-in widgets and spent hours trying to figure out why - without success.
1. Using a prompt like "Using Tailwind, create a three column layout with main content in the center column and smaller side columns for ancillary information" will generate HTML + CSS faster than I can type.
2. I use the LLM to generate some CSS styling for setting a background blur, which was something I hadn't done before using Tailwind. It created code faster than I could find things in the documentation, though I had to go and patch it up later. In essence it pointed me in the right direction.
If I'm looking at a preview and want to change the styling of a particular element it is usually faster to directly edit it myself than get an LLM to do that. Tailwind makes this faster as the CSS is right there on HTML; I don't have to switch between stylesheet and HTML.
> Tailwind makes this faster as the CSS is right there on HTML; I don't have to switch between stylesheet and HTML.
I mostly use the web inspector for live edits to get a feel then I copy over the final result to the sheet. For more complex components, I use Codepen.
It has given me the flexibility, accuracy, scalability, and proved the test of time (going strong on 3 years)
Lately, I've built simple websites and small web apps in vanilla Javascript and CSS, without using any framework, and it's much more enjoyable than years ago.
Any public links?
All vanilla JS, HTML, CSS, SVG, except for the 3D widget which is based on Unity.
This doesn't hold true for React, since they just decided to do their own thing, but for frameworks such as Svelte this is a core principle they try to stick to.
If you know the language you can use any framework in that language with minimal effort, and the bonuses of being able to troubleshoot underlying issues is invaluable.
Those are going to be on nearly every FE job description you see. I think OP's point is that they are not necessary to land a job despite their automatic inclusion in the job description.
(Speaking anecdotally, the companies I have worked for either don't have any CSS masters to sufficiently test for mastery or don't include those experts in the interviewing process. Or, more commonly, we are so desperate for framework devs that any amount of CSS knowledge is considered good enough.)
If lots of people complain about understanding your product - intelligent people - then your product is hard to understand. Why is the important question.
For me, biggest issue with CSS is how it's taught, how it's learned and mental models around the concepts. Most people have a different mental model of how the underlying system works, and this mismatch results in developer trying hard to bend CSS to his will.
CSS may be good or bad, there can be a better alternative... but are there any practical change that may happen soon enough that we stop learning and understanding how CSS works? Even we have a new language, people will try to use it as they used CSS before, so those intelligent people may do the same mistakes again.
We are stuck with CSS, whether we like it or not. I've been writing CSS since 2001 and it progressed immensely, still there are many things that's not possible to do easily with only CSS. But still it's the only thing we have for now and to make it better or to make a better alternative we have to understand how it works before just saying "i need a new tool", as the new tool may have the same issues as well.
CSS is also not difficult. Tailwind is absolute nonsense imo.
Either write some good simple plain css, use a framework with scoped css which already completely eliminates the need for tailwind, or use JavaScript css properties (with a slight performance penalty).
The performance issues are because of use of heavy frameworks, unoptimised images and 1000 ads and trackers which nobody asked for (except management of course).
I don't think anyone sane would let "prompt engineers" anywhere near their Terraform/OpenTofu/Pulumi/$OTHER code.
Giving write access to people who depend on LLMs (as in "can do almost nothing without it") is a recipe for disaster. Even giving write access to a junior is less scary than that, in comparison.
This is what makes me afraid for the future of software development. Even in this thread you see people saying they "don't write css and just let the ai do it." I don't think I could work for a company where the devs don't understand the language and just have chatgpt poop out blocks of code until it works, but we're starting to see exactly that now. And worse: they're proud of it. It's terrifying.
Most sites are just CRUD. Unless they are working on a site that requires creative styling, people just want to get it over with and work on the "real" problems.
My problem is when people start using cognitive crutches such as LESS and SASS, which bloat the CSS immensely with insanely redundant styling. I once took a generated CSS file from a “professional” and cut it down from over 500kb to less than 180Kb with zero loss of functionality or presentation. One HTML widget had separate - and absolutely identical - CSS for each and every single one of the 25+ pages it was present on. That was 250+ lines of CSS, instantly evaporated by consolidating down to one common class and two special cases that had extra stuff. Which is insane.
True for any paradigm, not just frontend.
Design have two aspects, the doing (drawing, documenting, adjusting) and the thinking (what’s the actual problem and the concept to solve it, which will give me a frame of choices). There is a lot of content on solving the right problem - check the resources from IDEO, or for a broader view Don Norman for example https://www.amazon.com/Design-Everyday-Things-Revised-Expand...
Also don’t forget typography basics since most websites, apps and documents are mostly only text, there are lots of tutorials out there.
Think I got that in a fortune cookie once.
What exactly are those privacy reasons? And by custom icon for input field is meant replacing the cursor with e.g. an svg?
I also think it has a lot of tools you don’t always need. Don’t go crazy with selectors!
The idea of locally scoped styles is reasonably popular. Like vue single-file-components, and n+1 different implementations of "CSS modules". What it really needs though, is standardization. Things like [2] and the upcoming @scope will provide this.
[1]: https://github.com/css-modules/css-modules/blob/master/docs/...
[2]: https://github.com/WICG/webcomponents/blob/gh-pages/proposal...
Probably because if you don't know what a file is, you have a lot more you need to learn first. It's a bare basic fundamental that goes way beyond CSS.
But scope is true - CSS Modules like to pretend the CSS is specific to where it's used, and gloss over that some css attributes cascade to all children. @scope, and specifically the lower bound part of @scope, would fix this.