23 pointsby gaws5 days ago5 comments
  • kouru2252 days ago
    The point of this game is to make an accusation with as few pieces of evidence as possible, but in real life we'd want to do the exact opposite. Weird.
    • jdlshore2 days ago
      Not sure why that seems weird to you. The fun and challenge of murder mysteries is solving the puzzle with as few hints as possible. Murder mystery games aren’t trying to emulate real life. For that, you’d want a police or legal procedural, such as Sierra’s Police Quest.
    • galapago2 days ago
      I think the game tries push the player to be as efficient as possible with the information extracted from each clue. While this is true that more evidence is better in real life, it is also the case that finding and analyzing each of these takes time and effort, that need to be used efficiently.
  • galapago2 days ago
    I'm the creator of mystery-o-matic. I'm surprised to see it in HN again (as it was previously discussed) but happy to take any questions about it. Btw, the code to produce the puzzles and the website itself is all open-source: https://github.com/mystery-o-matic/mystery-o-matic.github.io
  • devindotcom2 days ago
    oddly similar to murdle https://murdle.com/
    • galapago2 days ago
      It's partially inspired by murdle, but I think it is different enough. Murdle is all about logic clue (with some small mini games like find a finger print and such). Mystery-o-matic is about temporal and spatial reasoning, with their own constrains and quirks. It's also open-source (https://github.com/mystery-o-matic/mystery-o-matic.github.io).
  • gnabgib5 days ago
    Discussions in:

    Oct/2023 (48 points, 27 comments) https://news.ycombinator.com/item?id=37884375

    Jul/2023 (111 points, 66 comments) https://news.ycombinator.com/item?id=36629195

  • Molitor59012 days ago
    Never could get this to work sadly, it was always overloaded.
    • galapago2 days ago
      You mean the website was not loading?