295 pointsby jgilias11 days ago22 comments
  • lauriswtf11 days ago
    Here are more details about the movie if you are curious:

    - https://hollymotion.com/en/flow_cinema_blender_en/

    - https://www.youtube.com/watch?v=yw-a7buP4KA

    Amazing movie by the way. It's been in cinemas here in Latvia for 5 months already and been sold out ever since.

    • lauriswtf11 days ago
      Also, it’s by far the smallest-budget movie to win a Golden Globe – 10x less than the next animated Golden Globe winner.

      Chart: https://x.com/anjo_lv/status/1876313785084125270/photo/1

      • Sammi10 days ago
        Oh wow. There's a clear trend in that data with newer winners being cheaper and cheaper to make. The clearest proof of the democratization of animation I've seen.

        And wow animated movies used to be expensive. I think Netflix's Arcane and Blue Eye Samurai are also part of a new wave of great animation for teenagers/adults that is happening because technology has made it more economical.

  • belter11 days ago
    "The animation of Flow — Blender Conference 2024" - https://youtu.be/fxz6p-QATfs
  • raxxor11 days ago
    That should finally put arguments that Blender would not be "production ready" to rest.

    Although to be fair, Blender did awesome jumps in capability in recent time. Love the tool, I wish them the best. Certainly a deserved success.

    For a gaming company it should also be the tool of choice because user content still is part of the most successful games. There are many arguments to revisit your toolchain if you do not yet use Blender.

    • dagmx11 days ago
      It’s been production ready for ages but that’s a nebulous distinction.

      Different studios have very different needs for scaling their production. Blenders suitability varies greatly by the project and needs. For example, it’s used on Spiderverse for specific things but cannot scale to do the entire animation production yet.

      Your second point about user generated content makes no sense imho. Games don’t use DCC files for runtime. They will have their own runtime formats that are generated during the build. Blender is just an unsuitable or suitable as any other DCC in that regard.

      • raxxor10 days ago
        Yes, you need the game specific runtime formats and for user generated content the toolchain used is relevant. Some of the most popular games with modding support had model and animation import locked behind proprietary solutions that were used when the games were created. Nothing wrong here, but if this toolchain used more open tools, the entry barrier is lowered and import/export would be much easier.

        Sure, at some point people created specific plugins for Blender as well, but it creates additional hurdles. And the middleware used is also important. Havok did pose problems for import/export of models in Blender. Of course these are other licensing constraints again that are not only affecting Blender.

    • jtode10 days ago
      Have a look at NextGen and Maya And The Three on Netflix. Both were produced with Blender as the central 3D tool by my old employer, Tangent Animation. We delivered Maya in 2021; Blender has been in production for years.

      Tangent produced feature animation, but also was working on an asset manager product, which is now owned by Autodesk after Tangent went under. Our animators doubled as dog food tasters. I mention this because the execs were 100% very much out to make a profit from this enterprise - I myself was living my wet dream because I am Free Software zealot, but they were looking to turn a profit from it all, and even these fiscally-motivated folks were frequently heard to say that "Blender is the future" because everyone there understood that that is the case.

      Expect more Blender movies.

    • Farfignoggen11 days ago
      That should be restated as "Production Ready" for the average user that's not Linux Neck-beard Class for Graphics driver Dark Arts! And Blender 3D(3.0/Later) has a definite eWaste component for Older Hardware ever since OpenCL was dropped as the iGPU/dGPU compute acceleration API in favor of PTX/Nvidia and Apple Metal!

      Any Movie Production may have the ability to hire some consultant to get past some of the issues that pop up so it's more and issue of is Blender 3D actually Turn-Key for the average end user?

    • xipho11 days ago
      It's been production ready (if that means something) for years. Used in one of the biggest movies in the world, RRR a while back, etc. etc.

      [RRR](https://www.blender.org/user-stories/visual-effects-for-the-...)

    • marcodiego11 days ago
      > That should finally put arguments that Blender would not be "production ready" to rest.

      I dream so, but to this day I still have to explain things to people who say "if Linux is free then it has no value."

  • a1o11 days ago
    I found an interesting video on YouTube from Blender Conference

    https://m.youtube.com/watch?v=fxz6p-QATfs

    • Narann11 days ago
      I had the chance to work with Léo at its first job (Princes et Princesses from Michel Ocelot). It’s a wonderful guy, very fun and pleasant to work with.

      TBH, the rest of the Ocelot’s team was the smoother peoples I had opportunity to work with.

  • xkzx11 days ago
    As a person from Latvia who uses blender, I am quite proud of this achievement. Saw the film a month ago, it is truly great and will certainly watch it again. Suggested to all ages.

    I think with the popularity and the new budget they will rerender it, as it could be better.

    • jansan11 days ago
      In Germany it will not be released before March this year. This is a bit confusing, but maybe they are actually rerendering it before the release on this relatively big market.
  • belter11 days ago
    Don't forget to donate to the Blender fund: https://fund.blender.org/
  • cubefox11 days ago
    • ChrisMarshallNY11 days ago
      That looks awesome!
      • cubefox11 days ago
        I actually think it (visually) doesn't look that great, at least in the trailer. The shading is some mix between flat cartoon-style (e.g. it seems the eyes aren't realistically shaded and some of the fur also looks intentionally flat) and the usual non-flat render-look with the realistic ray traced shading we always see from Pixar & co. But maybe this semi-stylized shading was the best compromise given the (no doubt) very constrained budget for a feature film. Making it look like a hand-drawn cartoon would probably have been too difficult, and creating all the realistic surface materials (e.g. for fur etc) that are used in mainstream Pixar-style animation would probably also have been too expensive.

        There are actually some Blender short films on YouTube that look visually very high quality on the level of big budget animation, but for those the length is usually just a few minutes.

        • ChrisMarshallNY11 days ago
          I understand that it's being re-rendered.

          It isn't great, compared to Pixar, with their server farms, but it's better than a lot of video games.

        • mock-possum10 days ago
          Visually it looks like an indie videogame cutscene.
  • cf100clunk11 days ago
    An interview with Flow's director linked here:

    https://news.ycombinator.com/item?id=42442151

  • anthk11 days ago
    Thanks, Free Software, you inspired and helped tons of people. You gave working tools to plain citizens and not just the rich/posh with propietary Macbooks. Cinelerra-CV (or -GG, can't remember) and KdeNlive are good additions to Blender too.

    With the -rt kernel being merged into Mainline, now even the vanilla libre kernels are more than able with either Intel drivers or Nouveau (some oldish GTX models) to handle 4k video, as they are optimized for multimedia throughput.

  • openrisk11 days ago
    I enjoyed the film without knowing much about it and then my jaw dropped when I saw Blender in the credits.
  • Farfignoggen11 days ago
    Is anyone testing Blender 3D 2.93(OpenCL is still the GPU Compute API on that now legacy Blender edition) on Linux to see if it works for iGPU/dGPU accelerated Cycles rendering on older Vega/Polaris iGPU/dGPU hardware! And That's with Rusticl/Mesa and that a more modern Linux OpenCL implementation on Linux!

    And I'm trying out an Extracted/Non Installed version of Blender 4.3.2 on a Laptop(Mint 21.3) with Ryzen 3550H/Vega 8 Integrated Graphics and a Polaris RX560X dGPU but when I try the DRI_Prime=1(Offload to the Polaris dGPU) setting to run Blender 4.3.2 via a console session that locks up on that laptop when trying to use the Blender 3D UI! Is there some difference in Installed Blender and just the extracted version that gives the Application better access to the GPU/GPU-ID subsystems on Linux(Kernel)?

    Blender 4.3.2's Eevee is nice but there's not the same level of Ray Tracing/Render Passes capability on Blender Eevee as there is With Blender Cycles.

  • reimertz11 days ago
    I watched this movie a couple of days ago and it really touched me. Might be that we just got a cute little cat. But the story-telling, visuals, animations.. It was just so very beautiful.

    Please go see it.

  • chrisBob11 days ago
    It also looks like it was made in Blender, and it will impact what people think of Blender even if the style is a choice rather than being dictated by the software.

    Just like live action can be shot on everything from super-8 to digital IMAX, the story telling is the most important part of a film. There is absolutely no reason not to use Blender if it works for you and your time/talent/computation budget.

  • glimshe11 days ago
    Curiosity... Did it use Cycles or EEVEE?
    • phire11 days ago
      It's apparently all EEVEE.
  • ChrisArchitect11 days ago
    Happy 31st birthday to Blender as of Jan 2nd last week!
  • Lockal10 days ago
    [citation needed]

    I mean, how can we know the tools that were used in production of every film?

    As mentioned in the article: "Since the creation of the animated feature Oscar in 2001, Disney/Pixar has never gone more than two years without winning", but Pixar uses Blender too[1]. Also the whole scene today is not as simple, Pixar affects Blender via OpenSubdiv and OpenUSD, allowing to reuse assets in different software.

    [1] https://www.blender.org/news/blenders-impact-in-film/#:~:tex....

  • zerobrainwash11 days ago
    Congrats from a fellow braliukas on producing such a great movie!
  • ChrisArchitect11 days ago
    Wait, what is this movie? A Cat? Capybara?

    Quirky meme video from awhile back: https://vm.tiktok.com/ZMkyTWLpV/

    I don't really understand the Blender model/meme-world crossover here - can someone explain what connection is? Same base skins? Same creators? Kinda wacky.

  • jgilias11 days ago
    Sorry for editorializing the title. It’s a direct quote from the article. The original title doesn’t describe why I’m posting this to HN!
    • stevage11 days ago
      But I went to the article looking for info about Blender and was disappointed.
      • ManuelKiessling11 days ago
        > “Flow’s” Golden Globe award is also a win for the democratization of the animation process. The film was created using Blender, a free, open-source software widely used by independent and amateur animators. This marks the first time a Blender-made production has won the Golden Globe for animated feature, proving that major success in the medium is, at least theoretically, open to all creators, not just those working in the studio system.
        • stevage11 days ago
          Yeah, there's essentially nothing in the article that isn't stated in the post title. That's the downside of a post which is about a tidbit within a longer article, rather than a post linking to an article entirely about its subject.
          • tsujamin11 days ago
            That doesn’t preclude the articles relevance though. It would be strange/disappointing for the first Golden Globe awarded to a Blender-animated picture to not be submitted; even in-spite of the title and lack of elaboration in the article.
            • stevage11 days ago
              I think we have different assumptions.

              My hope/assumption is that somewhere there is/will be a much better article about this fact, and that should be the one that gets submitted.

    • 11 days ago
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    • gnabgib11 days ago
      Title: ‘Flow’s’ Shock Golden Globe Win Is a Long Overdue Triumph for Indie Animation

      Perhaps other posters have felt constrained by this, and yet not broken guidelines?

      • ladyanita2211 days ago
        Well, I'm happy someone did break the guidelines, as this title gives me far more information.

        If the title hadn't been editorialized, I would have simply not clicked here.

        • blitzar11 days ago
          If the title hadn't been editorialized, I would have probably never known.
      • password432111 days ago
        For future readers, a backup of the HN editorialized title:

        First time a Blender-made production has won the Golden Globe

      • lupusreal11 days ago
        Servile adherence to rules, even in cases where the rule isn't doing anybody any good, isn't a good quality to have.
      • wodenokoto11 days ago
        I'm not sure what is a good solution here.

        I think this is interesting to HN because of the blender thing, but at the same time I like that we try and keep things sober around here.

        The not-breaking-guideline approach to posting this is much worse in my opinion. We often see tweets submitted that are little more than editorialized headlines and a link.

        • Hnrobert4211 days ago
          I suppose OP could have found an article that focuses more on the Blender aspect. Though, that still relies on the article to have a title relevant to HN. Personally, I am okay with what OP did.
  • JKCalhoun11 days ago
    > competing against two Disney/Pixar blockbusters (“Inside Out 2” and “Moana 2”)

    The sad state Hollywood finds itself in.

    • gamblor95610 days ago
      Both films are quite good. They are deep, meaningful explorations of the themes presented in their respective films.

      Is your issue that they reuse existing characters and locations to do so? How would using new characters and locations improve things? Inside Out 2 builds upon themes from the first film and couldn't be made without the first.

      Yes, Disney dominates animation. They've done so longer than anyone on HN has been alive, because most of their animated films are extremely good.

      • JKCalhoun10 days ago
        They may well be good films. I am just tired of sequels.

        I am happy, for example, that Pixar created the original "Inside Out" rather than "Up 2".

        And so we are in a situation where we don't know in fact what new, original film they didn't make.

        Oh well. I guess that's what we can like about indie films.

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  • JimmyWilliams111 days ago
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