You say this: " Voiczy transforms language learning into an exciting adventure." and then you ask me to click a free trial button.
I think that deserves some kind of visual, either screenshots, illustrations, or demo video right next to that blurb.
Your Demo button shows a video play button, but when I click it i'm greeted with a 2-step settings process after which i'm presented with another "Start Demo" button, followed by your own pop up to "Give Microphone Access" which I click and then it pops up a system dialog for access.
Thats a 6-step funnel just to see what this is actually about.
I’ll work on addressing your points soon. Just a quick question: while adding a video is straightforward, for the actual "try demo," we need to gather the user’s native and target languages, as well as request microphone access later to provide an accurate demo.
In this case, what would you suggest? Should we demo a common language pair, like English to Spanish? Or should we avoid showing games that require microphone access in the demo to simplify the process?
If you do a video on the landing page, have it play automatically (could be a high res playable gif).
If mic access is not needed for all the games (wait, there's games and there are multiple of them?) then sure, default to a non-mic game if it still provides value. I've only looked above the fold, but it seems like a complex product offering. Below the fold, its very wordy and still not explaining much how it works. The 'Milestones' part is taking too much space. Kick it out to an About page or something. Probably the same with your 'Story'.
Good luck!
Thanks again for your good suggestions
Credit cards are a decent tool to stem the tide of people making lots of free accounts.
Or if it's just a few users don't ruin the free trial for everyone based on the actions of some bad apples. Spend some time on IP based screens etc.
One specialist advised limiting cartoons to a maximum of 20 minutes per day, while the other suggested cartoons could be quite effective. I believe expert opinions should vary depending on the case.
In general, I think Voiczy can have a greater impact than simply watching cartoons. When playing a game, children are more engaged, focusing on learning words to advance through the levels. This can motivate them to pay closer attention. While cartoons can help with listening and understanding concepts, they may not be the best option for developing speaking skills, as they don't offer much practice.
It looks like your app only wants people to do things a certain way, and if the user doesn't, then too bad?
I’ll work on addressing this by making microphone access optional or removing that specific game from the demo entirely.
Thanks so much for sharing your feedback. I really appreciate it!
Do you have any feedback or suggestions for us? I’d love to hear your thoughts on how we can succeed in this market. Any advice is welcome! :)
However, Voiczy was born out of necessity. We tried Duolingo and other apps, but they didn’t suit our son’s needs. Every child has a different learning style. I encourage you to give Voiczy a try. We offer a 7-day free trial, and I’d be happy to extend it for you if needed. You can see if your son finds it helpful and let me know your thoughts & feedback.
What sets Voiczy apart is that we use the child’s native language to bridge the gap with the new words they're learning. This makes the process feel less pressured and more engaging and faster to grasp. That’s what we observed with both our son and beta testers.
Duolingo is notably POOR at real language acquisition.
We’ve seen excellent improvement with our son using Voiczy daily. Of course, we know we’re not perfect. We're just a small parent-run company. It’s just me, my partner, and our son, who happens to be our main tester! :)